Infra flowmap modify: Difference between revisions

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m (Changed to use INFRA point template)
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
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{{INFRA point|infra_flowmap_modify}}
{{this is a|e0|game=infra|name=infra_flowmap_modify}}


== Entity Description ==
== Entity Description ==

Revision as of 09:16, 7 January 2024

infra_flowmap_modify is an e0 available in INFRA INFRA.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{infra}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to INFRA.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

Entity Description

It is a point entity which can change the flowmap texture between two preset options during gameplay.

Keyvalues

Material ([todo internal name (i)]) <string>
Will affect all materials that contain this string in their name.
Old Flowmap ([todo internal name (i)]) <string>
The flowmap texture to use before this entity is triggered.
New Flowmap ([todo internal name (i)]) <string>
Changes the flowmap to this texture when triggered.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

ChangeFlowmap
Executes the change of the flowmap texture.


Outputs