Info map parameters: Difference between revisions

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{{IO|UpdateCvars|Stuff values from this entity into cvars for tweaking}}
{{IO|UpdateCvars|Stuff values from this entity into cvars for tweaking}}
{{I Targetname}}
{{I Targetname}}
{{IO|FireWinCondition|param=integer|Ends the round after 5 seconds with the reason you specify. {{Tip|You can also use [[game_round_end]]}}|only=CSseries}}


==Outputs==
==Outputs==

Revision as of 14:16, 4 February 2021

Template:Base point multi

Entity description

It defines game-specific map parameters.
It specifies which team can buy and C4 explosion radius in Counter-Strike: Source and Counter-Strike: Global Offensive.
In Left 4 Dead series, it defines the density of weapons & items.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Counter-Strike: Source / Counter-Strike: Global Offensive

Team that can buy ([todo internal name (i)]) <integer>
Defines which teams can buy weapons
C4 Explosion Radius ([todo internal name (i)]) <integer>
Overrides the default radius of the explosion when the C4 bomb explodes. Max range is 2048.
Pet Population ([todo internal name (i)]) <integer>
Determines the target population of pets (chicken, Counter-Strike: Global Offensive only)
Note.pngNote: Chickens won't spawn automatically unless the map has a Navigation Mesh.
Use Normal Spawns in Deathmatch? ([todo internal name (i)]) <integer>
Set to true if the map should use the mapper-placed spawn points instead of generating random ones. (Counter-Strike: Global Offensive only)
Disable Autogenerated DM Spawns? ([todo internal name (i)]) <integer>
Set to true if you want to manually place info_deathmatch_spawns and not have the engine generate them. (Counter-Strike: Global Offensive only)
Bot Max Vision Distance ([todo internal name (i)]) <integer>
Sets the maximum distance bots can see enemies. Default is -1, unlimited. (Counter-Strike: Global Offensive only)

Left 4 Dead / Left 4 Dead 2

Pain Pill density ([todo internal name (i)]) <float>
Pain Pill density per sq 100 yards
Molotov density ([todo internal name (i)]) <float>
Molotov density per sq 100 yards
Pipe Bomb density ([todo internal name (i)]) <float>
Pipe Bomb density per sq 100 yards
Pistol density ([todo internal name (i)]) <float>
Pistol density per sq 100 yards
Weapon density ([todo internal name (i)]) <float>
Weapon (non-pistol) density per sq 100 yards (Left 4 Dead only)
Gas Can density ([todo internal name (i)]) <float>
Gas Can density per sq 100 yards
Oxygen Tank density ([todo internal name (i)]) <float>
Oxygen Tank density per sq 100 yards
Propane Tank density ([todo internal name (i)]) <float>
Propane Tank density per sq 100 yards
Item Cluster Range ([todo internal name (i)]) <float>
Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
Finale Item Cluster Count ([todo internal name (i)]) <integer>
How many clusters of items will be populated in the finale
Ammo pile density ([todo internal name (i)]) <float> (in all games since Left 4 Dead 2)
Ammo pile density per sq 100 yards
Melee Weapon density ([todo internal name (i)]) <float> (in all games since Left 4 Dead 2)
Melee Weapon density per sq 100 yards
Adrenaline density ([todo internal name (i)]) <float> (in all games since Left 4 Dead 2)
Adrenaline density per sq 100 yards
Defibrillator density ([todo internal name (i)]) <float> (in all games since Left 4 Dead 2)
Defibrillator density per sq 100 yards
Boomer Bile density ([todo internal name (i)]) <float> (in all games since Left 4 Dead 2)
Boomer Bile density per sq 100 yards
Ammo upgrade density ([todo internal name (i)]) <float> (in all games since Left 4 Dead 2)
Ammo upgrade pack density per sq 100 yards
Super Weapon density ([todo internal name (i)]) <float> (in all games since Left 4 Dead 2)
Chainsaw and Grenade Launcher density per sq 100 yards
Configurable Weapon Spawn density ([todo internal name (i)]) <float> (in all games since Left 4 Dead 2)
Density for weapon_spawn entities, -1 to spawn all
Configurable Weapon Cluster Range ([todo internal name (i)]) <float> (in all games since Left 4 Dead 2)
weapon_spawn entities that are this close to each other are considered a single 'cluster' for population purposes
Magnum Pistol Spawn density ([todo internal name (i)]) <float> (in all games since Left 4 Dead 2)
Density for weapon_magnum_spawn entities, -1 to spawn all
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

UpdateCvars
Stuff values from this entity into cvars for tweaking


FireWinCondition <integerRedirectInput/integer> (only in CSseries)
Ends the round after 5 seconds with the reason you specify.
Tip.pngTip:You can also use game_round_end

Outputs

Useful console commands

director_solve_item_density
Pass the number of items you'd want in this map and this spits out the map density value.

See also