$notint: Difference between revisions

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[[File:Parameter_notint.jpg|240px|thumb|right]]
[[File:Parameter_notint.jpg|240px|thumb|right]]
'''$notint''' is a boolean material parameter introduced in {{csgo}} that restricts any tinting on a texture. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.
'''$notint''' is a [[VMT]] command introduced in {{csgo}} that prevents a material from being tinted by either [[$color#Models|$color2]] or the  <code>rendercolor</code> parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.


{{note|This parameter exists as [[$allowdiffusemodulation]] in other games.}}
{{note|This parameter exists as [[$allowdiffusemodulation]] in other games.}}
==Syntax==
==Syntax==
     $notint            "1"
     $notint            <[[bool]]>


[[Category:List of Shader Parameters|N]]
[[Category:List of Shader Parameters|N]]

Revision as of 04:53, 19 January 2019

Parameter notint.jpg

$notint is a VMT command introduced in Counter-Strike: Global Offensive that prevents a material from being tinted by either $color2 or the rendercolor parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.

Note.pngNote:This parameter exists as $allowdiffusemodulation in other games.

Syntax

   $notint             <bool>