$notint: Difference between revisions
		
		
		
		
		
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 Note:This parameter exists as $allowdiffusemodulation in other games.
Note:This parameter exists as $allowdiffusemodulation in other games.
		
	
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| [[File:Parameter_notint.jpg|240px|thumb|right]] | [[File:Parameter_notint.jpg|240px|thumb|right]] | ||
| '''$notint''' is a  | '''$notint''' is a [[VMT]] command introduced in {{csgo}} that prevents a material from being tinted by either [[$color#Models|$color2]] or the  <code>rendercolor</code> parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not. | ||
| {{note|This parameter exists as [[$allowdiffusemodulation]] in other games.}} | {{note|This parameter exists as [[$allowdiffusemodulation]] in other games.}} | ||
| ==Syntax== | ==Syntax== | ||
|      $notint              |      $notint             <[[bool]]> | ||
| [[Category:List of Shader Parameters|N]] | [[Category:List of Shader Parameters|N]] | ||
Revision as of 04:53, 19 January 2019
$notint is a VMT command introduced in  that prevents a material from being tinted by either $color2 or the
 that prevents a material from being tinted by either $color2 or the  rendercolor parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.
 Note:This parameter exists as $allowdiffusemodulation in other games.
Note:This parameter exists as $allowdiffusemodulation in other games.Syntax
$notint <bool>
