Counter-Strike: Global Offensive/Game Modes/Danger Zone: Difference between revisions
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{{otherlang2|title=Creating a Danger Zone Map|ru=Creating a Danger Zone Map:ru}} | {{otherlang2|title=Creating a Danger Zone Map|ru=Creating a Danger Zone Map:ru}} | ||
'''Danger Zone''' is a fast-paced battle royale game mode built on [[File:csgo.png|link=Counter-Strike: Global Offensive|alt=<Counter-Strike: Global Offensive>]]<noinclude>[[Category:Game icons|{{PAGENAME}}]]</noinclude> | |||
CS:GO’s tactical gameplay where players use their wits, skill, and resources to fight to the finish. Featuring solo or team play. | |||
{{Warning| For proper map functionality, map needs to have '''dz_''' prefix and '''game_mode''' set to '''0''' and '''game_type''' set to '''6'''.}} | |||
{{note|Valve has released no documentation about this game mode and everything is researched by players.}} | |||
== Fundamental Entities == | |||
* '''[[info_gascanister_launchpoint]]''' - The position a gas canister will launch from in Survival Mode. | |||
* '''[[game_survival_logic]]''' - An entity that will fire outputs when events happen during Survival Mode. | |||
* '''[[trigger_survival_playarea]]''' - A trigger volume that defines the bounds of the survival play area. | |||
* '''[[info_map_region]]''' - Point entity for setting the name of a map region for display. | |||
* '''[[point_dz_weaponspawn]]''' - Survival weapon spawn point. {{note|What type of weapon crate spawns is controlled by a config file.}} | |||
== Basic requirements for a DZ map == | |||
'''[[trigger_survival_playarea]]''' at least 300 units above the highest point in map, this trigger should cover the whole playable area, playable area of Valve's '''Blacksite''' is 16384x16384 units. | |||
'''[[game_survival_logic]]''' this entity is core for the game mode, actual purpose is currently unknown. | |||
'''[[point_dz_weaponspawn]]''' scattered around the map, there needs to be some distance between these otherwise they might fail to spawn. | |||
{{note|There seems to be a required amount of these in order for the map to not crash the game upon selecting deployment location.}} | |||
{{note|The number required of these is speculated to be between 90-230. Valve used around 530 on '''Blacksite'''.}} | |||
== Limiting area where players can deploy == | |||
This is controlled by a ''png'' texture which should be in '''csgo/maps/''' with name format '''dz_''mapname''_spawnmask'''. It should represent overview of the map, black filled areas block deploy points. | |||
[[File:dz_blacksite_spawnmask.png|thumb|Spawnmask texture used for Blacksite]] | |||
== Adding overview image for tablet == | |||
A texture of [[vtf]] format that represents the map overview needs to be located in '''csgo/materials/models/weapons/v_models/tablet/''' with name format '''tabet_radar_dz_''mapname''''' | |||
{{note| The tablet overview image is not same as map overview image, it needs to be roughly 30%(?) smaller in order to line up with world.}} | |||
:{{TODO| Figure out how to make tablet overview to line up with actual map.}} | |||
== Adding overview image for deployment selection == | |||
A ''png'' texture needs to be located in '''csgo/materials/panorama/images/survival/spawnselect/''' with name format '''map_dz_''mapname'''''. | |||
== Prefabs == | |||
*[https://cdn.discordapp.com/attachments/484503967842304002/520680162124234753/dz_template.zip Working dz_ map template by Zool.] |
Revision as of 17:16, 8 December 2018
Template:Otherlang2
Danger Zone is a fast-paced battle royale game mode built on
CS:GO’s tactical gameplay where players use their wits, skill, and resources to fight to the finish. Featuring solo or team play.


Fundamental Entities
- info_gascanister_launchpoint - The position a gas canister will launch from in Survival Mode.
- game_survival_logic - An entity that will fire outputs when events happen during Survival Mode.
- trigger_survival_playarea - A trigger volume that defines the bounds of the survival play area.
- info_map_region - Point entity for setting the name of a map region for display.
- point_dz_weaponspawn - Survival weapon spawn point.
Note:What type of weapon crate spawns is controlled by a config file.
Basic requirements for a DZ map
trigger_survival_playarea at least 300 units above the highest point in map, this trigger should cover the whole playable area, playable area of Valve's Blacksite is 16384x16384 units.
game_survival_logic this entity is core for the game mode, actual purpose is currently unknown.
point_dz_weaponspawn scattered around the map, there needs to be some distance between these otherwise they might fail to spawn.


Limiting area where players can deploy
This is controlled by a png texture which should be in csgo/maps/ with name format dz_mapname_spawnmask. It should represent overview of the map, black filled areas block deploy points.
Adding overview image for tablet
A texture of vtf format that represents the map overview needs to be located in csgo/materials/models/weapons/v_models/tablet/ with name format tabet_radar_dz_mapname

- Todo: Figure out how to make tablet overview to line up with actual map.
Adding overview image for deployment selection
A png texture needs to be located in csgo/materials/panorama/images/survival/spawnselect/ with name format map_dz_mapname.