$parallaxmap: Difference between revisions
Jump to navigation
Jump to search
Warning:Parallax maps are disabled in every Valve game, although since
an (unfinished) shader exists named ParallaxTest, which can be used as an alternative.
No edit summary |
NvC DmN CH (talk | contribs) (is mat_prallaxmaps 0 by default the cause of being unable to use it?) |
||
Line 3: | Line 3: | ||
{{warning|Parallax maps are disabled in every Valve game, although since {{as}} an (unfinished) shader exists named [[ParallaxTest]], which can be used as an alternative.}} | {{warning|Parallax maps are disabled in every Valve game, although since {{as}} an (unfinished) shader exists named [[ParallaxTest]], which can be used as an alternative.}} | ||
{{todo|<code>mat_parallaxmap</code> is <code>0</code> by default. Enabling it causes the game to freeze (tested for until about 10 minutes). Will managing to enable it make parallax maps work?}} | |||
=== VMT Syntax === | === VMT Syntax === | ||
"$parallaxmap" <texture path> | "$parallaxmap" <texture path> |
Revision as of 20:55, 4 June 2019
The $parallaxmap VMT parameter specifies the VTF texture to use for the 'sub-vertex modeling' or parallaxmap of the material surface.


Todo:
mat_parallaxmap
is 0
by default. Enabling it causes the game to freeze (tested for until about 10 minutes). Will managing to enable it make parallax maps work?VMT Syntax
"$parallaxmap" <texture path> "$parallaxmapscale" <float> // Scales the $parallaxmap Y value by this amount