Template:KV GibshooterBase: Difference between revisions
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{{KV|Gib Life (m_flGibLife)|string|Time in seconds for <code>gib</code>s to live +/- 5%.}} | {{KV|Gib Life (m_flGibLife)|string|Time in seconds for <code>gib</code>s to live +/- 5%.}} | ||
{{KV|Lighting Origin (lightingorigin)|target_destination|Select an {{ent|info_lighting}} to specify a location to sample lighting from for all <code>gib</code>s spawned by this shooter, instead of their own origins.}} | {{KV|Lighting Origin (lightingorigin)|target_destination|Select an {{ent|info_lighting}} to specify a location to sample lighting from for all <code>gib</code>s spawned by this shooter, instead of their own origins.}} | ||
{{KV|Physics (Simulation)|choices | {{KV|Physics (Simulation)|choices|How the <code>gib</code>s will be physically simulated. | ||
:*0: Point (very cheap) | :*0: Point (very cheap) ({{ent|gib}}) | ||
:*1: [[VPhysics|Physics]] | :*1: [[VPhysics|Physics]] ({{ent|gib}}) | ||
:*2: Ragdoll ({{ent|raggib}})}} | :*2: Ragdoll ({{ent|raggib}})}} | ||
{{KV|Disable Shadows (nogibshadows)|bool|nofgd=1|Set to 1 to disable [[render target]] shadows on <code>gib</code>s.}}<noinclude>[[Category:Keyvalue Templates|GibshooterBase]]</noinclude> | {{KV|Disable Shadows (nogibshadows)|bool|nofgd=1|Set to 1 to disable [[render target]] shadows on <code>gib</code>s.}}<noinclude>[[Category:Keyvalue Templates|GibshooterBase]]</noinclude> |
Revision as of 06:22, 30 September 2018
GibShooter:
- Number of Gibs (m_iGibs) ([todo internal name (i)]) <integer>
- Total number of
gib
s to shoot each time the entity should shoot.
- Delay between shots (delay) ([todo internal name (i)]) <string>
- Delay (in seconds) between shooting each
gib
. If 0, allgib
s shoot at once.
- Gib Angles (Pitch Yaw Roll) (gibangles) ([todo internal name (i)]) <string>
- The orientation of the spawned
gib
s.
- Max angular velocity (gibanglevelocity) ([todo internal name (i)]) <string>
- How fast (degrees/sec) the
gib
s should spin. They will spin on the x and y axes between 10% and 100% of this speed.
- Course Variance (m_flVariance) ([todo internal name (i)]) <string>
- How much variance in the direction
gib
s are fired.
- Lighting Origin (lightingorigin) ([todo internal name (i)]) <targetname>
- Select an info_lighting to specify a location to sample lighting from for all
gib
s spawned by this shooter, instead of their own origins.
- Physics (Simulation) ([todo internal name (i)]) <choices>
- How the
gib
s will be physically simulated.
- Disable Shadows (nogibshadows) ([todo internal name (i)]) <boolean> !FGD
- Set to 1 to disable render target shadows on
gib
s.