Env beverage: Difference between revisions

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{{base point|env_beverage}}
{{lang|Env beverage}}
{{base point|env_beverage}} It is a [[Half-Life]] legacy entity: the beverage dispenser. This entity dispenses soda cans ({{ent|item_sodacan}}) when {{ent|+use}}d.


==Entity description==
These are not used for the dispensers in Half-Life 2. Those are done with a {{ent|func_button}} and {{ent|point_template}}.
It is an [[Half-Life|HL1]] legacy entity: the beverage dispenser. This entity dispenses soda cans upon activation.


{{code class|CEnvBeverage|effects.cpp}}
{{note|This uses <code>models/can.mdl</code> by default, you will need to provide your own model as this one is not present.}}
{{note|This uses <code>models/can.mdl</code> by default, you will need to provide your own model as this one is not present.}}


== Keyvalues ==
{{code class|CEnvBeverage|effects.cpp}}  
{{KV Targetname}}
{{KV Parentname}}
{{KV|Capacity|integer|Number of cans in the dispenser.}}
{{KV|Beverage Type|choices|Type of the cans.}}
:* 0 : Coca-Cola
:* 1 : Sprite
:* 2 : Diet Coke
:* 3 : Orange
:* 4 : Surge
:* 5 : Moxie
:* 6 : Random


== Inputs ==
==Keyvalues==
{{IO|Activate|Enable this dispenser.}}
{{KV|Capacity (health)|integer|Number of cans in the dispenser.}}
{{I Targetname}}
{{KV|Beverage Type (beveragetype)|choices|Type of the cans.
{{I Parentname}}
:*0: Coca-Cola
:*1: Sprite
:*2: Diet Coke
:*3: Orange
:*4: Surge
:*5: Moxie
:*6: Random}}
{{KV BaseEntity|css=1}}


== Outputs ==
==Inputs==
{{O Targetname}}
{{IO|Activate|Enable this dispenser. There is no way to deactivate it.}}
{{I BaseEntity|prel4d=1}}


== See also ==
==Outputs==
* [[Item_sodacan]]
{{O BaseEntity|l4d=1}}

Revision as of 14:35, 22 September 2018

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Template:Base point It is a Half-Life legacy entity: the beverage dispenser. This entity dispenses soda cans (item_sodacan) when +used.

These are not used for the dispensers in Half-Life 2. Those are done with a func_button and point_template.

Note.pngNote:This uses models/can.mdl by default, you will need to provide your own model as this one is not present.
C++ In code, it is represented by theCEnvBeverageclass, defined in theeffects.cppfile.

Keyvalues

Capacity (health) ([todo internal name (i)]) <integer>
Number of cans in the dispenser.
Beverage Type (beveragetype) ([todo internal name (i)]) <choices>
Type of the cans.
  • 0: Coca-Cola
  • 1: Sprite
  • 2: Diet Coke
  • 3: Orange
  • 4: Surge
  • 5: Moxie
  • 6: Random


Inputs

Activate
Enable this dispenser. There is no way to deactivate it.


Outputs