Trigger bomb reset: Difference between revisions
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Bug:This entity will reset the bomb while the player is in the trigger, but stays on top of the trigger as the player moves away. [todo tested in ?]
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==Entity description== | ==Entity description== | ||
An invisible trigger entity that teleports the c4 back into | An invisible trigger entity that teleports the c4 back into the last place the bomb's carrier was on the ground. | ||
{{todo| | {{todo|Test to see if the bomb being on the ground counts.}} | ||
It is intended to be used in inaccessible areas where a bomb cannot be retrieved. | It is intended to be used in inaccessible areas where a bomb cannot be retrieved. | ||
Revision as of 10:26, 9 June 2019
Entity description
An invisible trigger entity that teleports the c4 back into the last place the bomb's carrier was on the ground.
Todo: Test to see if the bomb being on the ground counts.
It is intended to be used in inaccessible areas where a bomb cannot be retrieved.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Inputs
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Outputs
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