Func bomb target: Difference between revisions
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{{base brush multi|func_bomb_target|game1=Counter-Strike: Source|game2=Counter-Strike: Global Offensive}} | {{lang|Func bomb target}} | ||
{{base brush multi|func_bomb_target|game1=Counter-Strike: Source|game2=Counter-Strike: Global Offensive}} It marks where the bomb can be planted. The Terrorist holding the bomb must be able to touch the volume to plant. The radar will automatically label a <code>func_bomb_target</code> as either "A" or "B", depending on which one was created first. | |||
{{code class|CBombTarget|func_bomb_target.cpp}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Heist Mode bomb Target (heistbomb)|bool|Tells the bomb target that it's designed for the Heist game mode.}} | |||
{{KV|Bomb Mount Target|targetname|Optionally, have the bomb be forced to a specific position and orientation after being planted. The position and angles are determined by the ones of a specified {{ent|info_target}}.}} | |||
{{KV BaseTrigger}} | |||
{{KV BaseEntity}} | |||
{{KV|Heist Mode bomb Target|bool| | |||
{{KV|Bomb Mount Target| | |||
==Inputs== | ==Inputs== | ||
{{I | {{IO|BombExplode|nofgd=1|Pretend the bomb exploded; fires the <code>BombExplode</code> output.}} | ||
{{IO|BombDefused|nofgd=1|Pretend the bomb was defused; fires the <code>BombDefused</code> output.}} | |||
{{IO|BombPlanted|nofgd=1|Pretend the bomb was planted; fires the <code>BombPlanted</code> output.}} | |||
{{I BaseTrigger|notf2=1}} | |||
{{I BaseEntity}} | |||
==Outputs== | ==Outputs== | ||
{{IO|BombExplode|Fires when the bomb explodes.}} | |||
{{IO|BombExplode|Fires when the bomb explodes. | {{IO|BombDefused|Fires when the bomb is defused.}} | ||
{{IO|BombDefused|Fires when the bomb is defused. | {{IO|BombPlanted|Fires when the bomb is planted.}} | ||
{{IO|BombPlanted|Fires when the bomb is planted. | {{O BaseTrigger}} | ||
{{O BaseEntity}} |
Revision as of 13:06, 5 October 2018


Template:Base brush multi It marks where the bomb can be planted. The Terrorist holding the bomb must be able to touch the volume to plant. The radar will automatically label a func_bomb_target
as either "A" or "B", depending on which one was created first.
Keyvalues
- Heist Mode bomb Target (heistbomb) ([todo internal name (i)]) <boolean>
- Tells the bomb target that it's designed for the Heist game mode.
- Bomb Mount Target ([todo internal name (i)]) <targetname>
- Optionally, have the bomb be forced to a specific position and orientation after being planted. The position and angles are determined by the ones of a specified info_target.
|
Inputs
- BombExplode !FGD
- Pretend the bomb exploded; fires the
BombExplode
output.
- BombDefused !FGD
- Pretend the bomb was defused; fires the
BombDefused
output.
- BombPlanted !FGD
- Pretend the bomb was planted; fires the
BombPlanted
output.
|
Outputs
- BombExplode
- Fires when the bomb explodes.
- BombDefused
- Fires when the bomb is defused.
- BombPlanted
- Fires when the bomb is planted.
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