Info darknessmode lightsource: Difference between revisions
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{{ep1 | {{this is a|e0|game=ep1|name=info_darknessmode_lightsource}} | ||
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Revision as of 08:49, 7 January 2024
info_darknessmode_lightsource
is an e0 available in Half-Life 2: Episode One.

- The {{{game}}} parameter is inconsistent with the name defined by the {{ep1}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Half-Life 2: Episode One.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity description
If the map is set to darkness mode using the env_global entity, this entity represents a light source that Alyx can see in and try to go to if hurt.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- Light Radius ([todo internal name (i)]) <float>
- The radius around this lightsource in which Alyx will be able to see enemies.
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.