Prop vehicle: Difference between revisions

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m (removed {{DISPLAYTITLE}}, covered by the base point template)
m (Updated broken link with link to the official github repo of the source sdk)
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== Entity description ==
== Entity description ==
[[Vehicles (modeling)|Vehicle model]] that can be driven via [[input]]s.
[[Vehicles (modeling)|Vehicle model]] that can be driven via [[input]]s.
{{in code|class=class_c_prop_vehicle.html CPropVehicle|file=vehicle__base_8cpp-source.html vehicle_base.cpp}}
In code it is represented by class [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/vehicle_base.h#L78 CPropVehicle], defined in [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/vehicle_base.cpp vehicle_base.cpp].
 
== Keyvalues ==
== Keyvalues ==
*{{KV BaseVehicle}}
*{{KV BaseVehicle}}

Revision as of 09:31, 19 September 2020

Template:Base point

Entity description

Vehicle model that can be driven via inputs. In code it is represented by class CPropVehicle, defined in vehicle_base.cpp.

Keyvalues

  • BaseVehicle:
Vehicle Script File (vehiclescript) <string>
The vehicle script files contained in scripts\vehicles\ define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:
Scale of action input / framerate (actionScale) <float>
Todo: How fast the vehicle turns/accelerates?


Flags

  • 1 : Always Think (Run physics every frame) (in all games since Half-Life 2: Episode One)

Inputs

BaseVehicle:
Action <floatRedirectInput/float>
Set the speed of the action animation.
Todo: What does this mean?
TurnOn
Start engine and enable throttle.
TurnOff
Stop engine, disable throttle, engage brakes.
Lock
Unlock
Prevent/allow the player from entering or exiting the vehicle.
  • Steer <float>
Steer the vehicle +/-1
  • Throttle <float>
Throttle +/-1

Outputs

See also