Prop vehicle prisoner pod: Difference between revisions

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[[Image:prop_vehicle_prisoner_pod.jpg|thumb|right|200px|The prisoner pod.]]  
[[Image:prop_vehicle_prisoner_pod.jpg|thumb|right|200px|The prisoner pod.]]  
{{hl2 point|prop_vehicle_prisoner_pod}}
{{this is a|series=Half-Life 2|e0|name=prop_vehicle_prisoner_pod}}


==Entity description==
==Entity description==

Revision as of 09:21, 3 October 2023

The prisoner pod.

prop_vehicle_prisoner_pod is an e0 available in Half-Life 2 series Half-Life 2 series.

Entity description

Combine prisoner pod that the player can ride in.

Keyvalues

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.

BaseDriveableVehicle:

Starts locked (VehicleLocked) <boolean>
Players cannot enter vehicle until it is unlocked.

BaseVehicle:

Vehicle Script File (vehiclescript) <string>
The vehicle script files contained in scripts\vehicles\ define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:
Scale of action input / framerate (actionScale) <float>
Todo: How fast the vehicle turns/accelerates?


Inputs

BaseDriveableVehicle:
HandBrakeOn
HandBrakeOff
Turns the handbrake on/off, preventing the vehicle from driving but not disabling motion from external forces.
BaseVehicle:
Action <floatRedirectInput/float>
Set the speed of the action animation.
Todo: What does this mean?
TurnOn
Start engine and enable throttle.
TurnOff
Stop engine, disable throttle, engage brakes.
Lock
Unlock
Prevent/allow the player from entering or exiting the vehicle.


Open
Plays the pod's open animation and unlocks the pod for entry or exit.


Close
Plays the pod's close animation and locks the pod for entry or exit.


EnterVehicle
Forces the activator (or player) into the pod.


EnterVehicleImmediate
Forces the activator (or player) into the pod without enter/exit animations.


ExitVehicle
Boots the prisoner out of the pod.

Outputs

BaseDriveableVehicle:

PlayerOn <void>
PlayerOff <void>
!activator = the player
!caller = this entity
Player entered/exited the vehicle.
PressedAttack <void>
PressedAttack2 <void>
!activator = !caller = this entity
Player pressed the +attack/+attack2 key.
AttackAxis <floatRedirectOutput/float>
Attack2Axis <floatRedirectOutput/float>
!activator = the player when exitting the vehicle other-wise it's this entity
!caller = this entity
State of the attack/attack2 buttons (can only be 0 or 1). Also called when the player exits the vehicle.


OnOpen
Fired when the pod is open enough to enter.


OnClose
Fired when the pod too closed to enter.