Point antlion repellant: Difference between revisions
Jump to navigation
Jump to search
Note:To ward off antlions, use an ai_sound set to soundtype "Thumper" or a prop_thumper.
m (removed {{DISPLAYTITLE}}, covered by the hl2 point template) |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{ | {{this is a|e0|name=point_antlion_repellant|series=Half-Life 2}} | ||
==Entity description== | ==Entity description== |
Revision as of 09:22, 8 September 2023
point_antlion_repellant
is an e0 available in Half-Life 2 series.
Entity description
Simple entity that prevents antlions from jumping into its radius, starting at the center of the entity.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Enable
- Enable the repell.
- Disable
- Disable the repell.