Phys bone follower: Difference between revisions

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(Created page with "{{stub}} {{base point|phys_bone_follower}} All props (except prop_static and prop_detail), generate phys_bone_followers if they have a collision model. These bone fol...")
 
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{{stub}}
{{stub}}
{{ent not in fgd}}
{{base point|phys_bone_follower}}
{{base point|phys_bone_follower}}



Revision as of 05:31, 28 May 2018

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This entity is not in the FGD by default.
See below for instructions on making it available.

Template:Base point

All props (except prop_static and prop_detail), generate phys_bone_followers if they have a collision model. These bone followers are created for every attachment on the model, and if it doesn't have any, it will create a default one. These can quickly eat up the edict count! However, if the "Disable Bone Followers" keyvalue on the prop entity is set to Yes, the prop will disable bone followers, although the prop will no longer have a functioning collision model.

Tip.pngTip:A model can be modified to to remove all attachments except the necessary needed, to decrease the amount of bone followers and therefore save the edict count and allow a functioning collision model.
Todo: More information is needed! Why exactly is this entity needed/created?