List of L4D Soundscapes: Difference between revisions
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{{back | Left 4 Dead Level Creation}} | |||
{{toc-right}} | |||
Here is a list of 276 [[Soundscapes|soundscapes]] for use in Left 4 Dead. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. | |||
{| | Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the [[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard. | ||
! | |||
! | {{clr}} | ||
== Airport == | |||
{| class=standard-table | style="width:100%;" | |||
!width="350px"|Name | |||
!Description | |||
!width="105px"|Position Number | |||
!width="200px"|Position Origin | |||
!width="250px"|Location Description | |||
|- | |- | ||
| | |height="40px"|airport.finaleoutside | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_01.rooftop | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.airport.rooftop.spawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_01.apartment | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_01.street | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_01.alley | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_01.rooftopspawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_01.inn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_01.hotel | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_01.greenhouse | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_02.street | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_02.alley | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_02.apartment | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_02.rooftop | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_02.pillarsroom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_02.office | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_02.respawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_03.alley | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_03.boilerroom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_03.street | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_03.streetoffices | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_03.pumproomsmall | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_03.powerplant | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_03.powerplantinside | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_03.controlroom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_03.respawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_03.parkinggarage | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_03.skybridge | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_03.airportinterior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_04.office | ||
| | | | ||
|- | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|airport_04.baggageclaim | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_04.terminal | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_04.conveyor | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_04.respawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_04.ramp | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_04.bathroom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_04.ticketing | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_04.security | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_05.street | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_05.finaleinside | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_05.finaleoutside | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|airport_05.respawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|height="40px"|airport_05.finaleroof | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|} | |} | ||
{| | == Farm == | ||
! | {| class=standard-table | style="width:100%;" | ||
! | !width="350px"|Name | ||
| | !Description | ||
| | !width="105px"|Position Number | ||
| | !width="200px"|Position Origin | ||
!width="250px"|Location Description | |||
|- | |- | ||
| | |height="40px"|farm_01.morning | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|farm_01.bridge | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|farm_01.smallbuilding | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|farm_01.trainyardentrance | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|farm_01.trainyardrespawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|farm_02.trainyardentrance | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|farm_02.trainyardrespawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|farm_02.trainyardbuilding2 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|farm_02.trainyardbuilding2window | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|farm_02.trainyard2 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|farm_02.traintunnel | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|farm_02.drainagesmall | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|farm_03.drainagesmall | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|farm_03.drainagebig | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|farm_03.traintunnel | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|farm_03.morning | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|farm_03.house | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|farm_04.morning | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|farm_04.trainyardentrance | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|farm_04.bridge | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|farm_04.smallbuilding2 | ||
| | | | ||
|- | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|farm_04.house | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|farm_05.trainyardentrance | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|farm_05.morning | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|height="40px"|farm_05.smallbuilding2 | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|} | |} | ||
== Garage == | |||
== Hospital == | |||
{| cellpadding=2 | {| cellpadding=2 | ||
!align=left| Name | !align=left| Name | ||
Line 367: | Line 581: | ||
|- | |- | ||
|} | |} | ||
== Lighthouse == | |||
{| cellpadding=2 | |||
!align=left| Name | |||
!align=left| Description and Notes | |||
|- | |||
|<code>lighthouse.woods</code> | |||
| {{TODO|add description}} | |||
|- | |||
|<code>lighthouse.house</code> | |||
| {{TODO|add description}} | |||
|- | |||
|} | |||
== Rural == | |||
{| cellpadding=2 | {| cellpadding=2 | ||
!align=left| Name | !align=left| Name | ||
Line 476: | Line 703: | ||
|- | |- | ||
|} | |} | ||
== Smalltown == | |||
{| cellpadding=2 | {| cellpadding=2 | ||
!align=left| Name | !align=left| Name | ||
Line 606: | Line 833: | ||
|- | |- | ||
|} | |} | ||
== Urban == | |||
{| cellpadding=2 | {| cellpadding=2 | ||
!align=left| Name | !align=left| Name | ||
Line 784: | Line 1,011: | ||
|- | |- | ||
|} | |} | ||
== River == | |||
{| cellpadding=2 | {| cellpadding=2 | ||
!align=left| Name | !align=left| Name | ||
Line 862: | Line 1,076: | ||
|} | |} | ||
[[Category:Level Design]] | {{Template:Envsound}} | ||
[[Category: | [[Category:Level Design]][[Category:Sound System]][[Category:Left 4 Dead]] | ||
[[Category: |
Revision as of 08:43, 8 July 2019
Here is a list of 276 soundscapes for use in Left 4 Dead. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
Airport
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
airport.finaleoutside | ||||
airport_01.rooftop | ||||
urban.airport.rooftop.spawn | ||||
airport_01.apartment | ||||
airport_01.street | ||||
airport_01.alley | ||||
airport_01.rooftopspawn | ||||
airport_01.inn | ||||
airport_01.hotel | ||||
airport_01.greenhouse | ||||
airport_02.street | ||||
airport_02.alley | ||||
airport_02.apartment | ||||
airport_02.rooftop | ||||
airport_02.pillarsroom | ||||
airport_02.office | ||||
airport_02.respawn | ||||
airport_03.alley | ||||
airport_03.boilerroom | ||||
airport_03.street | ||||
airport_03.streetoffices | ||||
airport_03.pumproomsmall | ||||
airport_03.powerplant | ||||
airport_03.powerplantinside | ||||
airport_03.controlroom | ||||
airport_03.respawn | ||||
airport_03.parkinggarage | ||||
airport_03.skybridge | ||||
airport_03.airportinterior | ||||
airport_04.office | ||||
airport_04.baggageclaim | ||||
airport_04.terminal | ||||
airport_04.conveyor | ||||
airport_04.respawn | ||||
airport_04.ramp | ||||
airport_04.bathroom | ||||
airport_04.ticketing | ||||
airport_04.security | ||||
airport_05.street | ||||
airport_05.finaleinside | ||||
airport_05.finaleoutside | ||||
airport_05.respawn | ||||
airport_05.finaleroof |
Farm
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
farm_01.morning | ||||
farm_01.bridge | ||||
farm_01.smallbuilding | ||||
farm_01.trainyardentrance | ||||
farm_01.trainyardrespawn | ||||
farm_02.trainyardentrance | ||||
farm_02.trainyardrespawn | ||||
farm_02.trainyardbuilding2 | ||||
farm_02.trainyardbuilding2window | ||||
farm_02.trainyard2 | ||||
farm_02.traintunnel | ||||
farm_02.drainagesmall | ||||
farm_03.drainagesmall | ||||
farm_03.drainagebig | ||||
farm_03.traintunnel | ||||
farm_03.morning | ||||
farm_03.house | ||||
farm_04.morning | ||||
farm_04.trainyardentrance | ||||
farm_04.bridge | ||||
farm_04.smallbuilding2 | ||||
farm_04.house | ||||
farm_05.trainyardentrance | ||||
farm_05.morning | ||||
farm_05.smallbuilding2 |
Garage
Hospital
Name | Description and Notes |
---|---|
background_menu.streetrain
|
Todo: add description
|
hospital_01.alleyrain
|
Todo: add description
|
hospital_01.streetrain
|
Todo: add description
|
hospital_01.subway
|
Todo: add description
|
hospital_01.rooftop_1b_interior2
|
Todo: add description
|
hospital_01.street
|
Todo: add description
|
hospital_01.rooftop_1b
|
Todo: add description
|
hospital_01.rooftop_1b_interior
|
Todo: add description
|
hospital_02.rooftop_1b_interior2
|
Todo: add description
|
hospital_02.underground_2
|
Todo: add description
|
hospital_02.underground_1
|
Todo: add description
|
hospital_02.underground_3
|
Todo: add description
|
hospital_02.pillarsroom
|
Todo: add description
|
hospital_02.alleyrain
|
Todo: add description
|
hospital_02.generatorroom_off
|
Todo: add description
|
hospital_02.generatorroom
|
Todo: add description
|
hospital_02.streetrain
|
Todo: add description
|
hospital_02.rooftop_1b_interior
|
Todo: add description
|
hospital_02.rooftop
|
Todo: add description
|
hospital_02.controlroom
|
Todo: add description
|
hospital_02.warehouseoutside
|
Todo: add description
|
hospital_03.alleyrain
|
Todo: add description
|
hospital_03.rooftop_1b_interior2
|
Todo: add description
|
hospital_03.warehouse_1
|
Todo: add description
|
hospital_03.steamtunnel
|
Todo: add description
|
hospital_03.boilerroom
|
Todo: add description
|
hospital_03.sewer
|
Todo: add description
|
hospital_03.pipetunnel
|
Todo: add description
|
hospital_03.streetrain
|
Todo: add description
|
hospital_03.hospital
|
Todo: add description
|
hospital_03.rooftop_1b_interior
|
Todo: add description
|
hospital_03.respawn
|
Todo: add description
|
hospital_04.hospital_interior
|
Todo: add description
|
hospital_04.hospital_atrium
|
Todo: add description
|
hospital_04.elevator
|
Todo: add description
|
hospital_04.finaleoutside
|
Todo: add description
|
hospital_04.construction
|
Todo: add description
|
hospital_04.street
|
Todo: add description
|
hospital_04.respawn
|
Todo: add description
|
hospital_05.street
|
Todo: add description
|
hospital_05.finaleinside
|
Todo: add description
|
hospital_05.finaleoutside
|
Todo: add description
|
hospital_05.respawn
|
Todo: add description
|
hospital_05.finaleroof
|
Todo: add description
|
hospital_05.elevatorshaft
|
Todo: add description
|
Lighthouse
Name | Description and Notes |
---|---|
lighthouse.woods
|
Todo: add description
|
lighthouse.house
|
Todo: add description
|
Rural
Name | Description and Notes |
---|---|
rural.woods
|
Todo: add description
|
rural.woods3
|
Todo: add description
|
rural.morning
|
Todo: add description
|
rural.bridge
|
Todo: add description
|
rural.smallbuilding
|
Todo: add description
|
rural.smallbuilding2
|
Todo: add description
|
rural.river
|
Todo: add description
|
rural.caveclosed
|
Todo: add description
|
rural.caveopen
|
Todo: add description
|
rural.traintunnel
|
Todo: add description
|
rural.pumproom
|
Todo: add description
|
rural.bigroom
|
Todo: add description
|
rural.drainagebig
|
Todo: add description
|
rural.drainagesmall
|
Todo: add description
|
rural.drainageopen
|
Todo: add description
|
rural.trainyardentrance
|
Todo: add description
|
rural.trainyardrespawn
|
Todo: add description
|
rural.trainyardbuilding
|
Todo: add description
|
rural.trainyardbuilding2
|
Todo: add description
|
rural.trainyardbuilding2window
|
Todo: add description
|
rural.trainyard
|
Todo: add description
|
rural.trainyard2
|
Todo: add description
|
rural.house
|
Todo: add description
|
rural.town
|
Todo: add description
|
rural.towninside
|
Todo: add description
|
rural.townalley
|
Todo: add description
|
rural.boatinterior
|
Todo: add description
|
rural.boatexterior
|
Todo: add description
|
rural.shoreline
|
Todo: add description
|
rural.town_02
|
Todo: add description
|
rural.shack
|
Todo: add description
|
rural.combat_far_heavy
|
Todo: add description
|
rural.combat_far_medium
|
Todo: add description
|
rural.combat_close_light
|
Todo: add description
|
Smalltown
Name | Description and Notes |
---|---|
smalltown_01.woods_start
|
Todo: add description
|
smalltown_01.woods
|
Todo: add description
|
smalltown_01.riverbed
|
Todo: add description
|
smalltown_01.tunnel
|
Todo: add description
|
smalltown_01.tunnel_hall
|
Todo: add description
|
smalltown_01.tunnel_bigroom
|
Todo: add description
|
smalltown_01.river
|
Todo: add description
|
smalltown_01.caveclosed
|
Todo: add description
|
smalltown_01.caveopen
|
Todo: add description
|
smalltown_01.pumproom
|
Todo: add description
|
smalltown_02.pumproom
|
Todo: add description
|
smalltown_02.drainagesmall
|
Todo: add description
|
smalltown_02.drainagemedium
|
Todo: add description
|
smalltown_02.drainagebig
|
Todo: add description
|
smalltown_02.drainageopen
|
Todo: add description
|
smalltown_02.trainyardbuilding
|
Todo: add description
|
smalltown_02.woods
|
Todo: add description
|
smalltown_03.trainyardbuilding
|
Todo: add description
|
smalltown_03.trainyard
|
Todo: add description
|
smalltown_03.woods_far
|
Todo: add description
|
smalltown_03.woods_medium
|
Todo: add description
|
smalltown_03.woods_close
|
Todo: add description
|
smalltown_03.graveyard
|
Todo: add description
|
smalltown_03.church
|
Todo: add description
|
smalltown_03.house
|
Todo: add description
|
smalltown_03.town
|
Todo: add description
|
smalltown_03.towninside
|
Todo: add description
|
smalltown_03.townalley
|
Todo: add description
|
smalltown_04.town
|
Todo: add description
|
smalltown_04.towninside
|
Todo: add description
|
smalltown_04.townalley
|
Todo: add description
|
smalltown_04.street
|
Todo: add description
|
smalltown_04.house
|
Todo: add description
|
smalltown_04.trainyardbuilding
|
Todo: add description
|
smalltown_05.park
|
Todo: add description
|
smalltown_05.shack
|
Todo: add description
|
smalltown_05.town
|
Todo: add description
|
smalltown_05.boatinterior
|
Todo: add description
|
smalltown_05.boatexterior
|
Todo: add description
|
smalltown_05.shoreline
|
Todo: add description
|
smalltown_05.house
|
Todo: add description
|
Urban
Name | Description and Notes |
---|---|
urban.util_interiorslams
|
Todo: add description
|
urban.util_metalslams
|
Todo: add description
|
urban.util_metalslams 2
|
Todo: add description
|
urban.util_woodfloorsqueaks
|
Todo: add description
|
urban.util_windgust
|
Todo: add description
|
urban.util_distantcombat
|
Todo: add description
|
urban.util_distantexplosions
|
Todo: add description
|
urban.util_rat_scratches
|
Todo: add description
|
urban.util_genericrooftop
|
Todo: add description
|
urban.util_genericexterior_from_interior_1
|
Todo: add description
|
urban.util_genericexterior_from_interior_2
|
Todo: add description
|
urban.util_flies
|
Todo: add description
|
urban.util_steam
|
Todo: add description
|
urban.util_pipes
|
Todo: add description
|
urban.rooftop_1b
|
Todo: add description
|
urban.rooftop_1b_interior
|
Todo: add description
|
urban.rooftop_1b_interior2
|
Todo: add description
|
urban.underground_1
|
Todo: add description
|
urban.underground_2
|
Todo: add description
|
urban.underground_3
|
Todo: add description
|
urban.controlroom
|
Todo: add description
|
urban.warehouse_1
|
Todo: add description
|
urban.steamtunnel
|
Todo: add description
|
urban.boilerroom
|
Todo: add description
|
urban.hospital_interior
|
Todo: add description
|
urban.flies
|
Todo: add description
|
urban.rooftop
|
Todo: add description
|
urban.street
|
Todo: add description
|
urban.streetrain
|
Todo: add description
|
urban.alley
|
Todo: add description
|
urban.alleyrain
|
Todo: add description
|
urban.sewer
|
Todo: add description
|
urban.pipetunnel
|
Todo: add description
|
urban.apartment
|
Todo: add description
|
urban.generatorroom_off
|
Todo: add description
|
urban.generatorroom
|
Todo: add description
|
urban.respawn
|
Todo: add description
|
hospital.respawn
|
Todo: add description
|
urban.rooftopspawn
|
Todo: add description
|
urban.hospitalspawn
|
Todo: add description
|
urban.spawnrain
|
Todo: add description
|
urban.hospital
|
Todo: add description
|
urban.office
|
Todo: add description
|
urban.subway
|
Todo: add description
|
urban.pillarsroom
|
Todo: add description
|
urban.conveniencestore
|
Todo: add description
|
urban.warehouseoutside
|
Todo: add description
|
urban.warehouseinside
|
Todo: add description
|
urban.tankroom
|
Todo: add description
|
urban.powerplant
|
Todo: add description
|
urban.powerplantinside
|
Todo: add description
|
urban.parkinggarage
|
Todo: add description
|
urban.elevator
|
Todo: add description
|
urban.construction
|
Todo: add description
|
urban.finaleinside
|
Todo: add description
|
urban.finaleoutside
|
Todo: add description
|
urban.finaleroof
|
Todo: add description
|
River
Name | Description and Notes |
---|---|
river.shoreline
|
Todo: add description
|
river.fishingboat
|
Todo: add description
|
river.woods
|
Todo: add description
|
river.rooftop
|
Todo: add description
|
river_01.spawn
|
Todo: add description
|
river_01.shore
|
Todo: add description
|
river_01.street
|
Todo: add description
|
river_01.alley
|
Todo: add description
|
river_01.interiors
|
Todo: add description
|
river_01.brickfactory
|
Todo: add description
|
river_01.checkpoint
|
Todo: add description
|
river_02.woods
|
Todo: add description
|
river_02.oilbuilding
|
Todo: add description
|
river_02.bargecrossing
|
Todo: add description
|
river_02.freighter
|
Todo: add description
|
river_02.hull
|
Todo: add description
|
river_02.gravelpile
|
Todo: add description
|
river_02.checkpoint
|
Todo: add description
|
river_02.highrise
|
Todo: add description
|
Environment articles: | |
---|---|
Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |