Source 2: Difference between revisions

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==See also==
==See also==
https://en.wikipedia.org/wiki/Source_2
https://en.wikipedia.org/wiki/Source_2
[[Dota_2_Workshop_Tools]]
[[Dota_2_Workshop_Tools]]

Revision as of 02:38, 10 October 2017

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id Tech 2 id Tech 2GoldSrc GoldSrcSource SourceSource 2 Source 2

Source 2 is a 3D video game engine in development by Valve as a successor to Source. It is used in Dota 2, parts of The Lab and in SteamVR Home. There are plans to port Counter-Strike: Global Offensive to the engine in 2017.

Features

  • Lower latency and more responsive input.
  • Increased performance limit to take advantage of higher end hardware.
  • Improved audio and voice processing.
  • New in-house physics engine, Rubikon.
  • Native OpenGL support on all platforms.
  • New authoring tools, rebuilt from the ground up.
  • Physically based shading support.
  • Support for the Steam Audio sound system.

Games using Source 2

See also

https://en.wikipedia.org/wiki/Source_2

Dota_2_Workshop_Tools