Source 2: Difference between revisions
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==See also== | ==See also== | ||
https://en.wikipedia.org/wiki/Source_2 | https://en.wikipedia.org/wiki/Source_2 | ||
[[Dota_2_Workshop_Tools]] | [[Dota_2_Workshop_Tools]] |
Revision as of 02:38, 10 October 2017
Source 2 is a 3D video game engine in development by Valve as a successor to Source. It is used in Dota 2, parts of The Lab and in SteamVR Home. There are plans to port Counter-Strike: Global Offensive to the engine in 2017.
Features
- Lower latency and more responsive input.
- Increased performance limit to take advantage of higher end hardware.
- Improved audio and voice processing.
- New in-house physics engine, Rubikon.
- Native OpenGL support on all platforms.
- New authoring tools, rebuilt from the ground up.
- Physically based shading support.
- Support for the Steam Audio sound system.
Games using Source 2
- Dota 2 - Ported to Source 2 in 2015
- Robot Repair - Included in The Lab
- SteamVR Home