Source 2: Difference between revisions
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{{GameHierarchy}} | {{GameHierarchy}} | ||
'''Source 2''' is a | '''Source 2''' is a 3D video game engine in development by [[Valve]] as a successor to [[Source]]. | ||
It | It is used in [[Dota 2]], parts of [[The Lab]] and in [[SteamVR/Environments/ | SteamVR Home]]. There are plans to port [[Counter-Strike: Global Offensive]] to the engine in 2017. | ||
==Features== | ==Features== | ||
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*Native OpenGL support on all platforms. | *Native OpenGL support on all platforms. | ||
*New authoring tools, rebuilt from the ground up. | *New authoring tools, rebuilt from the ground up. | ||
*Physically based shading support. | |||
*Support for the [[Steam Audio]] sound system. | |||
==Games using Source 2== | |||
*[[Dota 2]] - Ported to Source 2 in 2015 | |||
*Robot Repair - Included in [[The Lab]] | |||
*[[SteamVR/Environments/ | SteamVR Home]] | |||
==See also== | ==See also== | ||
https://en.wikipedia.org/wiki/Source_2 | https://en.wikipedia.org/wiki/Source_2 | ||
[[Dota_2_Workshop_Tools]] |
Revision as of 02:37, 10 October 2017
Source 2 is a 3D video game engine in development by Valve as a successor to Source. It is used in Dota 2, parts of The Lab and in SteamVR Home. There are plans to port Counter-Strike: Global Offensive to the engine in 2017.
Features
- Lower latency and more responsive input.
- Increased performance limit to take advantage of higher end hardware.
- Improved audio and voice processing.
- New in-house physics engine, Rubikon.
- Native OpenGL support on all platforms.
- New authoring tools, rebuilt from the ground up.
- Physically based shading support.
- Support for the Steam Audio sound system.
Games using Source 2
- Dota 2 - Ported to Source 2 in 2015
- Robot Repair - Included in The Lab
- SteamVR Home
See also
https://en.wikipedia.org/wiki/Source_2 Dota_2_Workshop_Tools