Source 2: Difference between revisions

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{{GameHierarchy}}
{{GameHierarchy}}


'''Source 2''' is a 3-D video game engine created by [[Valve]] in 2015 as a successor to [[Source]].
'''Source 2''' is a 3D video game engine in development by [[Valve]] as a successor to [[Source]].
It has been used in [[Dota 2]] and [[The Lab]]. There are plans to port [[Counter-Strike: Global Offensive]] to the engine in 2017.  
It is used in [[Dota 2]], parts of [[The Lab]] and in [[SteamVR/Environments/ | SteamVR Home]]. There are plans to port [[Counter-Strike: Global Offensive]] to the engine in 2017.  


==Features==
==Features==
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*Native OpenGL support on all platforms.
*Native OpenGL support on all platforms.
*New authoring tools, rebuilt from the ground up.
*New authoring tools, rebuilt from the ground up.
*Physically based shading support.
*Support for the [[Steam Audio]] sound system.
==Games using Source 2==
*[[Dota 2]] - Ported to Source  2 in 2015
*Robot Repair - Included in [[The Lab]]
*[[SteamVR/Environments/ | SteamVR Home]]


==See also==
==See also==
https://en.wikipedia.org/wiki/Source_2
https://en.wikipedia.org/wiki/Source_2
[[Dota_2_Workshop_Tools]]

Revision as of 02:37, 10 October 2017

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Source 2 is a 3D video game engine in development by Valve as a successor to Source. It is used in Dota 2, parts of The Lab and in SteamVR Home. There are plans to port Counter-Strike: Global Offensive to the engine in 2017.

Features

  • Lower latency and more responsive input.
  • Increased performance limit to take advantage of higher end hardware.
  • Improved audio and voice processing.
  • New in-house physics engine, Rubikon.
  • Native OpenGL support on all platforms.
  • New authoring tools, rebuilt from the ground up.
  • Physically based shading support.
  • Support for the Steam Audio sound system.

Games using Source 2

See also

https://en.wikipedia.org/wiki/Source_2 Dota_2_Workshop_Tools