LightmappedTwoTexture: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Marked this page as a stub because there's so little information given)
mNo edit summary
Line 4: Line 4:
[[Category:Shaders]]
[[Category:Shaders]]
== See also ==
== See also ==
 
* {{ent|UnlitTwoTexture}}
*<code>[[UnlitTwoTexture]]</code>
* {{ent|WorldTwoTextureBlend}}

Revision as of 15:10, 17 February 2024

Stub

This article or section is a stub. You can help by expanding it.

  • Lightmapped: A lightmap is baked onto the surface during compile.
  • TwoTexture: Two base textures are multiplied together and can be transformed independently. (Just like the Multiply blending mode in typical image editors.)

See also