Func breakable (GoldSrc): Difference between revisions
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{{GoldSource base brush|func_breakable}} | {{GoldSource base brush|func_breakable}} It will break upon taking a specified amount of damage. It can also be set to never break by setting the "Strength" keyvalue to 0. | ||
== | == Key Values == | ||
{{Hl1 kv breakable}} | {{Hl1 kv breakable}} | ||
{{Hl1 kv renderfields}} | {{Hl1 kv renderfields}} | ||
{{Hl1 kv zhlt}} | {{Hl1 kv zhlt}} | ||
{{KV|Minimum light level|string|}} | |||
== Flags == | == Flags == | ||
*1 | *1 : Only Trigger | ||
*2 | *2 : Touch | ||
*4 | *4 : Pressure | ||
*256 | *256 : Instant Crowbar | ||
== See Also == | |||
* <code>[[func_breakable]]</code> (Source Engine) | |||
[[Category:Entities]] | |||
[[Category:Half-Life]] | [[Category:Half-Life]] | ||
[[Category:Half-Life Entities]] | [[Category:Half-Life Entities]] | ||
Revision as of 02:50, 15 June 2018
Todo: The deprecated template
{{Base brush}}, {{Brush ent}} or {{Tf2 brush}} (and similar) was used. Use {{Entity}} instead.
func_breakable is a brush entity available in all GoldSrc engine games. It will break upon taking a specified amount of damage. It can also be set to never break by setting the "Strength" keyvalue to 0.
Key Values
See {{Hl1 kv breakable}} page history.
- Render Mode (rendermode) <choices>
- Render Mode to use.
Render modes - Normal
- Color
- Texture
- Glow
- Solid
- Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Render effects - Normal
- Slow Pulse
- Fast Pulse
- Slow Wide Pulse
- Fast Wide Pulse
- Slow Fade Away
- Fast Fade Away
- Slow Become Solid
- Fast Become Solid
- Slow Strobe
- Fast Strobe
- Faster Strobe
- Slow Flicker
- Fast Flicker
- Constant Glow
- Distort
- Hologram (Distort + fade)
- Minimum light level (_minlight) <float>
- Range 0-2. 1 is full brightness, 2 is maximum overbright brightness.
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Flags
- 1 : Only Trigger
- 2 : Touch
- 4 : Pressure
- 256 : Instant Crowbar
See Also
func_breakable(Source Engine)