Item coop coin: Difference between revisions

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(Added outputs, inputs and keyvalues along with a see also directing to a tutorial on creating a Co-op Strike map.)
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
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{{csgo point|item_coop_coin}}
{{this is a|e0|game=csgo|name=item_coop_coin}}
== Entity Description ==
== Entity Description ==
It is used to create coins which the player can pick up to earn extra points at the end of the level, provided they picked up all of them. Currently, there must be at least 3 coins present in a level for the coins to function correctly.
It is used to create coins which the player can pick up to earn extra points at the end of the level, provided they picked up all of them. Currently, there must be at least 3 coins present in a level for the coins to function correctly.

Revision as of 09:14, 7 January 2024

item_coop_coin is an e0 available in Counter-Strike: Global Offensive Counter-Strike: Global Offensive.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{csgo}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Counter-Strike: Global Offensive.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

Entity Description

It is used to create coins which the player can pick up to earn extra points at the end of the level, provided they picked up all of them. Currently, there must be at least 3 coins present in a level for the coins to function correctly.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

Outputs

See also