Item coop coin: Difference between revisions
Jump to navigation
Jump to search
Warning:
(Added outputs, inputs and keyvalues along with a see also directing to a tutorial on creating a Co-op Strike map.) |
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
||
Line 1: | Line 1: | ||
{{csgo | {{this is a|e0|game=csgo|name=item_coop_coin}} | ||
== Entity Description == | == Entity Description == | ||
It is used to create coins which the player can pick up to earn extra points at the end of the level, provided they picked up all of them. Currently, there must be at least 3 coins present in a level for the coins to function correctly. | It is used to create coins which the player can pick up to earn extra points at the end of the level, provided they picked up all of them. Currently, there must be at least 3 coins present in a level for the coins to function correctly. |
Revision as of 09:14, 7 January 2024
item_coop_coin
is an e0 available in Counter-Strike: Global Offensive.

- The {{{game}}} parameter is inconsistent with the name defined by the {{csgo}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Counter-Strike: Global Offensive.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity Description
It is used to create coins which the player can pick up to earn extra points at the end of the level, provided they picked up all of them. Currently, there must be at least 3 coins present in a level for the coins to function correctly.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.