Trigger bomb reset: Difference between revisions
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Bug:This entity will reset the bomb while the player is in the trigger, but stays on top of the trigger as the player moves away. [todo tested in ?]
m (Fix Outputs, was using input template before. Ooops.) |
m (removed {{DISPLAYTITLE}}, covered by the csgo brush template) |
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{{csgo brush|trigger_bomb_reset}} | |||
{{csgo brush}} | |||
==Entity description== | ==Entity description== |
Revision as of 15:36, 1 August 2018
Entity description
An invisible trigger entity that teleports the c4 back into a valid playable position.
Todo: How does it know what is a "valid playable position"?
It is intended to be used in inaccessible areas where a bomb cannot be retrieved.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Inputs
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Outputs
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