Env shooter: Difference between revisions
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m (Added on fire bug (thanks Maki)) |
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{{lang|Env shooter}} | |||
{{base point|env_shooter|sprite=1}} It shoots giblets out of its origin. These gibs can be either models or sprites. | {{base point|env_shooter|sprite=1}} It shoots giblets out of its origin. These gibs can be either models or sprites. | ||
{{ | {{code class|CEnvShooter|effects.cpp}} | ||
{{clr}} | {{clr}} | ||
== | ==Flags== | ||
{{ | {{Fl GibshooterBase}} | ||
==Keyvalues== | |||
{{KV EnvShooter}} | |||
{{KV GibshooterBase}} | |||
{{KV | |||
{{KV | |||
{{KV RenderFields}} | {{KV RenderFields}} | ||
{{KV BaseEntity|css=1}} | |||
==Inputs== | |||
{{I GibshooterBase}} | |||
== Inputs == | |||
{{I | |||
{{I RenderFields}} | {{I RenderFields}} | ||
{{I BaseEntity}} | |||
== Outputs == | ==Outputs== | ||
{{O | {{O BaseEntity|l4d=1}} |
Revision as of 20:34, 29 September 2018


Template:Base point It shoots giblets out of its origin. These gibs can be either models or sprites.
Flags
- Repeatable : [1]
Keyvalues
GibShooter:
- Number of Gibs (m_iGibs) <integer>
- Total number of
gibs
to shoot each time the entity should shoot.
- Delay between shots (delay) <float>
- Delay (in seconds) between shooting each
gib
. If 0, allgibs
shoot at once.
- Gib Angles (Pitch Yaw Roll) (gibangles) <vector3>
- The orientation of the spawned
gibs
.
- Max angular velocity (gibanglevelocity) <float>
- How fast (degrees/sec) the
gibs
should spin. They will spin on the x and y axes between 10% and 100% of this speed.
- Gib Velocity (m_flVelocity) <float>
- Speed of the fired
gibs
.
- Course Variance (m_flVariance) <float>
- How much variance in the direction
gibs
are fired.
- Gib Life (m_flGibLife) <float>
- Time in seconds for
gibs
to live +/- 5%.
- Lighting Origin (lightingorigin) <targetname>
- Select an entity (not info_lighting!) to specify a location to sample lighting from for all
gib
s spawned by this shooter, instead of their own origins.
- Physics (simulation) <choices>
- How the
gibs
will be physically simulated.
RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
Inputs
GibShooter:
- Shoot
- Force the gibshooter to create and shoot a
gib
.
RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
- Color <color255 >
- Sets an RGB color for the entity.