Player weaponstrip: Difference between revisions
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Bug:This entity does NOT function properly in Portal. Use trigger_weapon_strip instead. [todo tested in ?]
Note:Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator. That being said, for multiplayer utilization, consider using a trigger_once or trigger_multiple to activate these inputs.
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{{hl2 point|player_weaponstrip}} | {{hl2 point|player_weaponstrip}} | ||
Revision as of 09:55, 25 July 2018

This entity is also available as [[{{{1}}}|{{{1}}}]] for the Half-Life Engine.
Entity description
This entity strips the player of their weapons and/or suit.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Strip
- Strip player's weapons
- StripWeaponsAndSuit
- Strip player's weapons and suit

Outputs
See also
- trigger_weapon_strip - Similiar brush entity.