Monster apache: Difference between revisions
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Warning:If the path provided for this entity does not loop, the game will crash on the entity reaching the last node.
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
(categorization) |
m (moved Monster apache to Monster apache (GoldSource Engine)) |
(No difference)
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Revision as of 09:58, 6 May 2014
monster_apache is a point entity available in Half-Life.
Entity description
The helicopter that chases the player in Surface Tension. Place one with a series of path_track entities for it to scout for enemies.


Keyvalues
Flags
- Wait Till Seen : [1]
- Gag (No IDLE sounds until angry) : [2]
- MonsterClip : [4]
- No wreckage : [8]
- Prisoner : [16]
- Start inactive : [64]
- Wait for script : [128]
- Pre-disaster : [256]
- Only for use with monster_scientist and monster_barney. Has no effect on aliens.
- Fade corpse : [512]
- Not in Deathmatch : [2048]
- !FGD for some entities.