Monster apache: Difference between revisions

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==Entity description==
==Entity description==
 
The helicopter that chases the player in [[Surface Tension]]. Place one with a series of [[path_track]] entities for it to scout for enemies.
It is the AH-64 Apache that chases the player in ''Surface Tension''. Place one with a series of path_track entities for it to scout for enemies.


{{Warning|If the path provided for this entity does not loop, the game will crash on the entity reaching the last node.}}
{{Warning|If the path provided for this entity does not loop, the game will crash on the entity reaching the last node.}}
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== Keyvalues ==
== Keyvalues ==
{{KV GoldSrc BaseNPC}}
{{KV GoldSrc BaseNPC}}
{{KV|Use Sentence||}}


== Flags ==
== Flags ==
{{Fl BaseHL1NPC}}
{{Fl BaseHL1NPC}}


[[Category:Half-Life]][[Category:Half-Life 1 NPCs]]
[[Category:Half-Life]][[Category:Half-Life 1 NPCs|A]]

Revision as of 17:53, 15 January 2014

Half-Life monster_apache is a point entity available in Half-Life.

Entity description

The helicopter that chases the player in Surface Tension. Place one with a series of path_track entities for it to scout for enemies.

Warning.pngWarning:If the path provided for this entity does not loop, the game will crash on the entity reaching the last node.
Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Template:KV GoldSrc BaseNPC

Flags

Wait Till Seen : [1]
Gag (No IDLE sounds until angry) : [2]
MonsterClip : [4]
No wreckage : [8]
Prisoner : [16]
Start inactive : [64]
Wait for script : [128]
Pre-disaster : [256]
Only for use with monster_scientist and monster_barney. Has no effect on aliens.
Fade corpse : [512]
Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip.pngTip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.