Monster zombie (GoldSrc): Difference between revisions

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(Screenshot added, cleanup)
(HL1 Entities dont have Inputs and Outputs!)
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== Keyvalues ==
== Keyvalues ==
{{KV BaseNPC}}
{{KV GoldSrc BaseNPC}}


== Flags ==
== Flags ==
{{Fl BaseNPC}}
== GoldSrc flags ==
{{Fl BaseHL1NPC}}
{{Fl BaseHL1NPC}}


== Inputs ==
{{I BaseNPC}}
== Outputs ==
{{O BaseNPC}}


[[Category:Half-Life 1 NPCs]]
[[Category:Half-Life 1 NPCs]]

Revision as of 15:59, 4 January 2014

Monster zombie.PNG

Half-Life monster_zombie is a point entity available in Half-Life.

Entity description

The Black Mesa science personnel under the control of a headcrab. They have very basic AI and can only swipe at the player.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Template:KV GoldSrc BaseNPC

Flags

Wait Till Seen : [1]
Gag (No IDLE sounds until angry) : [2]
MonsterClip : [4]
No wreckage : [8]
Prisoner : [16]
Start inactive : [64]
Wait for script : [128]
Pre-disaster : [256]
Only for use with monster_scientist and monster_barney. Has no effect on aliens.
Fade corpse : [512]
Not in Deathmatch : [2048]
!FGD for some entities.