GoldSrc: Difference between revisions
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'''Goldsource''' (also known as '''GoldSrc'''), is the heavily modified version of the [[Quake]] engine that [[Half-Life]] runs on. For information about converting GoldSrc content to the Source engine, see [[Porting Goldsource content to Source]]. | '''Goldsource''' (also known as '''GoldSrc'''), is the heavily modified version of the [[Quake]] engine that [[Half-Life]] runs on. Besides Half-Life and its expansions, GoldSrc is also used to power [[Counter-Strike]], [[Day of Defeat]], [[Deathmatch Classic]], [[Counter-Strike: Condition Zero]] and [[Ricochet]]. | ||
For information about converting GoldSrc content to the Source engine, see [[Porting Goldsource content to Source]]. | |||
== Features == | == Features == | ||
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==SDK== | ==SDK== | ||
The GoldSrc SDK is known as the [[Half-Life SDK]]. | The GoldSrc SDK is known as the [[Half-Life SDK]]. | ||
As of August 2013, it is available on Steam under the "Tools" section. | As of August 2013, it is available on Steam under the "Tools" section. With it comes [[Hammer|Hammer 3.4]], the 3ds Max sources for many cut and retail NPCs as well as player and weapon models, tools for packing textures into WADs, and detailed documentation on implementing baseline features such as voice chat into a mod. | ||
The code can be found on [https://github.com/ValveSoftware/halflife?files=1 Valve's Github Page] | |||
The full source code for the engine can be found on [https://github.com/ValveSoftware/halflife?files=1 Valve's Github Page]. | |||
== See also == | == See also == |
Revision as of 03:33, 30 December 2013
Goldsource (also known as GoldSrc), is the heavily modified version of the Quake engine that Half-Life runs on. Besides Half-Life and its expansions, GoldSrc is also used to power Counter-Strike, Day of Defeat, Deathmatch Classic, Counter-Strike: Condition Zero and Ricochet.
For information about converting GoldSrc content to the Source engine, see Porting Goldsource content to Source.
Features
AI flocking - NPCs can group together, seen with Houndeyes
Skeletal animation - allowing for easier animating of models
Colored lighting - Quake simply had monotone lighting
Scripted sequences - Used extensively to tell Half-Life's story
Transparent textures - Glass can now be used in maps
Higher poly counts - GoldSrc allows for far more detailed models than Quake
SDK
The GoldSrc SDK is known as the Half-Life SDK. As of August 2013, it is available on Steam under the "Tools" section. With it comes Hammer 3.4, the 3ds Max sources for many cut and retail NPCs as well as player and weapon models, tools for packing textures into WADs, and detailed documentation on implementing baseline features such as voice chat into a mod.
The full source code for the engine can be found on Valve's Github Page.