Normal: Difference between revisions
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* A '''normal''' is a [[float]] value between 0 and 1 that often represents a percentage. | * A '''normal''' is a [[float]] value between 0 and 1 that often represents a percentage. | ||
* A '''normalised [[vector]]''' is one with a length of 1. | * A '''normalised [[vector]]''' is one with a length of 1. | ||
* A '''vertex normal''' defines the "front" of that vertex, determining among other things how much lighting it receives from a given angle. | * A '''vertex normal''' defines the "front" of that vertex, determining among other things how much lighting it receives from a given angle. | ||
* '''[[Normal mapping]]''' is a technique in which vertex normals are modified per-[[texel]] by a special texture, creating the impression of extra depth. | * '''[[Wikipedia:Normal mapping|Normal mapping]]''' is a technique in which vertex normals are modified per-[[texel]] by a special texture, creating the impression of extra depth. | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 22:27, 7 June 2021
- A normal is a float value between 0 and 1 that often represents a percentage.
- A normalised vector is one with a length of 1.
- A vertex normal defines the "front" of that vertex, determining among other things how much lighting it receives from a given angle.
- Normal mapping is a technique in which vertex normals are modified per-texel by a special texture, creating the impression of extra depth.