Patch: Difference between revisions
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(Let's make it a bit more consistent...) |
m (I can't seem to...) |
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'''insert''' | '''insert''' | ||
{ | { | ||
$basetexture models\infected\common\military_national_guard\common_military_upper_01 | |||
} | } | ||
} | } | ||
[[Category:Shaders]] | [[Category:Shaders]] | ||
Revision as of 06:24, 23 November 2012
Template:Otherlang2
Patch is a special shader that allows materials to inherit from each other. This is achieved with two commands:
include- The base material from which to inherit.
Note:The complete path is required, including materials\and.vmt.insert- The parameters to add, inside
{and}. Those that already exist are overridden.
Tip:<parameter> ""can be used to remove an established value.replace- The parameters to replace, inside
{and}. - Todo: Check if this is Orange-Box only. Seen in TF2.
Patch's only limitation is that it cannot change a material's shader.
Example
patch
{
include materials\models\infected\common\common_infected_shared.vmt
insert
{
$basetexture models\infected\common\military_national_guard\common_military_upper_01
}
}