Point changelevel: Difference between revisions
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==Entity description== | ==Entity description== | ||
Used to make an easy, one-way map transition. No [[info_landmark]] or trigger brushes are needed. They player will spawn at [[info_player_start]] at the destination map. | |||
Note: Portal 2 maps trigger this entity after a fade out using a [[env_fade]] entity set to 0.3 seconds. | |||
==Keyvalues== | ==Keyvalues== | ||
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{{IO|OnChangeLevel|Fired when the level is about to change.}} | {{IO|OnChangeLevel|Fired when the level is about to change.}} | ||
{{O Targetname}} | {{O Targetname}} | ||
==See Also== | |||
*[[Level Transitions]] |
Revision as of 15:28, 28 December 2017
Entity description
Used to make an easy, one-way map transition. No info_landmark or trigger brushes are needed. They player will spawn at info_player_start at the destination map.
Note: Portal 2 maps trigger this entity after a fade out using a env_fade entity set to 0.3 seconds.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- ChangeLevel <string >
- Changes the level to the map name supplied as a parameter.
Outputs
- OnChangeLevel
- Fired when the level is about to change.