Counter-Strike: Global Offensive Level Creation: Difference between revisions
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* [[How To Develop A Map That Works]] | * [[How To Develop A Map That Works]] | ||
* [[List of Counter-Strike: Global Offensive Entities|Counter-Strike: Global Offensive Entity Overview]] | * [[List of Counter-Strike: Global Offensive Entities|Counter-Strike: Global Offensive Entity Overview]] | ||
* [[Releasing a Map]] | * [[Releasing a Map]] | ||
* [[Working Ladders]] | * [[Working Ladders]] | ||
* [[Working ladders: CSGO version]] | * [[Working ladders: CSGO version]] | ||
* [[HDR]] | |||
===Game Modes=== | |||
* [[Creating a Bomb Defusal Map]] | |||
* [[Creating a Hostage Scenario Map]] | |||
* [[Creating a Arsenal: Demolition Map]] | |||
* [[Creating a Arsenal: Arms Race Map]] | |||
==Errors== | ==Errors== |
Revision as of 03:45, 18 August 2012
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This article focuses on Counter-Strike: Global Offensive level design using its authoring tools. For general mapping tutorials, see Category:Level Design.
Getting startedGeneral
Game Modes
ErrorsBots |
ReferenceSee Also |