Env sprite oriented: Difference between revisions
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Note:This entity will only work on sprites that are
Note:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame, World Space Glow and Alpha Add !FGD.
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{{Note|This entity will only work on sprites that are <code>[[$spriteorientation]] oriented</code>.}} | {{Note|This entity will only work on sprites that are <code>[[$spriteorientation]] oriented</code>.}} | ||
{{note|The only [[Render Modes|render modes]] that render sprite transparency are ''Glow'', ''Additive'', ''Additive Fractional Frame'', ''World Space Glow'' and ''Alpha Add'' {{not in FGD}}.}} | |||
{{note|The only [[Render Modes|render modes]] that render sprite transparency are ''Glow'', ''Additive'', ''Additive Fractional Frame'' | |||
== Keyvalues == | == Keyvalues == |
Revision as of 08:58, 27 September 2018
Entity description
It is an env_sprite that faces in a specific angular direction (as opposed to always facing the camera).

$spriteorientation oriented
.