Env sprite oriented: Difference between revisions

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{{Note|This entity will only work on sprites that are <code>[[$spriteorientation]] oriented</code>.}}
{{Note|This entity will only work on sprites that are <code>[[$spriteorientation]] oriented</code>.}}
 
{{note|The only [[Render Modes|render modes]] that render sprite transparency are ''Glow'', ''Additive'', ''Additive Fractional Frame'', ''World Space Glow'' and ''Alpha Add'' {{not in FGD}}.}}
{{note|The only [[Render Modes|render modes]] that render sprite transparency are ''Glow'', ''Additive'', ''Additive Fractional Frame'' and ''World Space Glow''.}}


== Keyvalues ==
== Keyvalues ==

Revision as of 08:58, 27 September 2018

Template:Base point

Entity description

It is an env_sprite that faces in a specific angular direction (as opposed to always facing the camera).

Note.pngNote:This entity will only work on sprites that are $spriteorientation oriented.
Note.pngNote:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame, World Space Glow and Alpha Add !FGD.

Keyvalues

Template:KV env sprite

Flags

Template:Fl env sprite

Inputs

Template:I env sprite

Outputs

See also