Asw weapon blink: Difference between revisions

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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
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{{as point|asw_weapon_blink}}
{{this is a|e0|game=as|name=asw_weapon_blink}}


==Entity description==
==Entity description==

Revision as of 08:55, 7 January 2024

asw_weapon_blink is an e0 available in Alien Swarm Alien Swarm.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{as}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Alien Swarm.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

Entity description

This Entity is used to spawn a blink pack.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities


Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.


Start Fade Dist/Pixels ([todo internal name (i)]) <integer>
Distance at which the prop starts to fade (<0 = use fademaxdist). If 'Screen Space Fade' is selected, this represents the number of pixels wide covered by the prop when it starts to fade.


End Fade Dist/Pixels ([todo internal name (i)]) <integer>
Maximum distance at which the prop is visible (0 = don't fade out). If 'Screen Space Fade' is selected, this represents the *minimum* number of pixels wide covered by the prop when it fades.


Fade Scale ([todo internal name (i)]) <float>
If you specify a fade in the worldspawn, or if the engine is running under dx7, then the engine will forcibly fade out props even if fademindist/fademaxdist isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades.

Flags

  • Start Constrained. [Todo]: Find out how this constrains the entity.
  • Deny player pickup.(Reserve for NPC) If set, denies use by npcs.
  • Not puntable by gravity gun. If set, gravity gun can not punt this entity.

Inputs

CallScriptFunction <stringRedirectInput/string>
Calls the function named as parameter from the script specified under Keyvalue Entity Script.


EnableShadow
Enables shadow.


DisableShadow
Disables shadow.


RunScriptCode
Runs script code. [Todo]: Parameters?


RunScriptFile
Runs script file. [Todo]: Parameters?

Outputs

OnCacheInteraction


OnPlayerPickup
Fired when the player picks up this entity.


OnNpcPickup
Fired when a npc picks up this entity.


OnPlayerUse
Fired when the player uses this entity.