Gibshooter: Difference between revisions

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{{base point|gibshooter|sprite=1}} It shoots out giblets. Style of body part depends on language type.{{clr}}
{{lang|Gibshooter}}
{{base point|gibshooter|sprite=1}} It shoots out giblets. Style of body part depends on language type.{{clarify}}<!--Is this referring to HL1's German censorship???-->


== Keyvalues ==
{{code class|CGibShooter|effects.cpp}}
{{KV gibshooterbase}}


== Flags ==
{{clr}}
{{Fl gibshooterbase}}


== Inputs ==
==Flags==
{{I gibshooterbase}}
{{Fl GibshooterBase}}


== Outputs ==
==Keyvalues==
{{O gibshooterbase}}
{{KV GibshooterBase}}
{{KV BaseEntity|css=1}}
 
==Inputs==
{{I GibshooterBase}}
{{I BaseEntity}}
 
==Outputs==
{{O BaseEntity|l4d=1}}

Revision as of 20:43, 29 September 2018

English (en)Translate (Translate)

Template:Base point It shoots out giblets. Style of body part depends on language type.[Clarify]

C++ In code, it is represented by theCGibShooterclass, defined in theeffects.cppfile.

Flags

Repeatable : [1]

Keyvalues

GibShooter:

Number of Gibs (m_iGibs) <integer>
Total number of gibs to shoot each time the entity should shoot.
Delay between shots (delay) <float>
Delay (in seconds) between shooting each gib. If 0, all gibs shoot at once.
Gib Angles (Pitch Yaw Roll) (gibangles) <vector3>
The orientation of the spawned gibs.
Max angular velocity (gibanglevelocity) <float>
How fast (degrees/sec) the gibs should spin. They will spin on the x and y axes between 10% and 100% of this speed.
Gib Velocity (m_flVelocity) <float>
Speed of the fired gibs.
Course Variance (m_flVariance) <float>
How much variance in the direction gibs are fired.
Gib Life (m_flGibLife) <float>
Time in seconds for gibs to live +/- 5%.
Lighting Origin (lightingorigin) <targetname>
Select an entity (not info_lighting!) to specify a location to sample lighting from for all gibs spawned by this shooter, instead of their own origins.
Physics (simulation) <choices>
How the gibs will be physically simulated.


Inputs

GibShooter:

Shoot
Force the gibshooter to create and shoot a gib.


Outputs