Weapon item spawn: Difference between revisions

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(Created page with "{{l4d2 point|weapon_item_spawn}} It is a spawn point for any available item, except weapon upgrades. == Keyvalues == {{KV|Ammo pile|integer}} {{KV|First aid ki...")
 
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== Keyvalues ==
== Keyvalues ==
{{KV|Ammo pile|integer}}
{{KV|Ammo pile|bool|If set to 1, the director considers to spawn this, or any other item with the boolean set to 1}}
{{KV|First aid kit|integer}}
{{KV|First aid kit|bool|If set to 1, the director considers to spawn this, or any other item with the boolean set to 1}}
{{KV|Molotov Cocktail|integer}}
{{KV|Molotov Cocktail|bool|If set to 1, the director considers to spawn this, or any other item with the boolean set to 1}}
{{KV|Pain Pills|integer}}
{{KV|Pain Pills|bool|If set to 1, the director considers to spawn this, or any other item with the boolean set to 1}}
{{KV|Pipe Bomb|integer}}
{{KV|Pipe Bomb|bool|If set to 1, the director considers to spawn this, or any other item with the boolean set to 1}}
{{KV|Oxygen Tank|integer}}
{{KV|Oxygen Tank|bool|If set to 1, the director considers to spawn this, or any other item with the boolean set to 1}}
{{KV|Propane Tank|integer}}
{{KV|Propane Tank|bool|If set to 1, the director considers to spawn this, or any other item with the boolean set to 1}}
{{KV|Gasoline Can|integer}}
{{KV|Gasoline Can|bool|If set to 1, the director considers to spawn this, or any other item with the boolean set to 1}}
{{KV|Adrenaline|integer}}
{{KV|Adrenaline|bool|If set to 1, the director considers to spawn this, or any other item with the boolean set to 1}}
{{KV|Defibrillator|integer}}
{{KV|Defibrillator|bool|If set to 1, the director considers to spawn this, or any other item with the boolean set to 1}}
{{KV|Boomer Bile|integer}}
{{KV|Boomer Bile|bool|If set to 1, the director considers to spawn this, or any other item with the boolean set to 1}}
{{KV|Chainsaw|integer}}
{{KV|Chainsaw|bool|If set to 1, the director considers to spawn this, or any other item with the boolean set to 1}}
{{KV|Grenade Launcher|integer}}
{{KV|Grenade Launcher|bool|If set to 1, the director considers to spawn this, or any other item with the boolean set to 1}}
{{KV|M60 Machinegun|integer}}
{{KV|M60 Machinegun|bool|If set to 1, the director considers to spawn this, or any other item with the boolean set to 1}}
{{KV|Melee Weapon|string|Options: 'Any' or a comma-delimited string of melee weapon script names. Leave blank for none.}}
{{KV|Melee Weapon|string|If empty, the director won't consider to spawn a melee in this place. If you want the director to consider spawning one, use one or multiple names listed below, like in the <code>[[weapon_melee_spawn]]</code> entity }}
 
* <code>golfclub</code>
* <code>fireaxe</code>
* <code>frying_pan</code>
* <code>machete</code>
* <code>baseball_bat</code>
* <code>crowbar</code>
* <code>cricket_bat</code>
* <code>tonfa</code>
* <code>katana</code>
* <code>electric_guitar</code>
* <code>Any</code> – director will place any available melee weapon
 
You may also list multiple specific melee weapons separated by a comma, and the director will select from among that subset of weapons:
 
crowbar,fireaxe,machete
{{KV Targetname}}
{{KV Targetname}}
{{KV Angles}}
{{KV Angles}}

Revision as of 08:19, 2 April 2014

Template:L4d2 point It is a spawn point for any available item, except weapon upgrades.

Keyvalues

Ammo pile ([todo internal name (i)]) <boolean>
If set to 1, the director considers to spawn this, or any other item with the boolean set to 1
First aid kit ([todo internal name (i)]) <boolean>
If set to 1, the director considers to spawn this, or any other item with the boolean set to 1
Molotov Cocktail ([todo internal name (i)]) <boolean>
If set to 1, the director considers to spawn this, or any other item with the boolean set to 1
Pain Pills ([todo internal name (i)]) <boolean>
If set to 1, the director considers to spawn this, or any other item with the boolean set to 1
Pipe Bomb ([todo internal name (i)]) <boolean>
If set to 1, the director considers to spawn this, or any other item with the boolean set to 1
Oxygen Tank ([todo internal name (i)]) <boolean>
If set to 1, the director considers to spawn this, or any other item with the boolean set to 1
Propane Tank ([todo internal name (i)]) <boolean>
If set to 1, the director considers to spawn this, or any other item with the boolean set to 1
Gasoline Can ([todo internal name (i)]) <boolean>
If set to 1, the director considers to spawn this, or any other item with the boolean set to 1
Adrenaline ([todo internal name (i)]) <boolean>
If set to 1, the director considers to spawn this, or any other item with the boolean set to 1
Defibrillator ([todo internal name (i)]) <boolean>
If set to 1, the director considers to spawn this, or any other item with the boolean set to 1
Boomer Bile ([todo internal name (i)]) <boolean>
If set to 1, the director considers to spawn this, or any other item with the boolean set to 1
Chainsaw ([todo internal name (i)]) <boolean>
If set to 1, the director considers to spawn this, or any other item with the boolean set to 1
Grenade Launcher ([todo internal name (i)]) <boolean>
If set to 1, the director considers to spawn this, or any other item with the boolean set to 1
M60 Machinegun ([todo internal name (i)]) <boolean>
If set to 1, the director considers to spawn this, or any other item with the boolean set to 1
Melee Weapon ([todo internal name (i)]) <string>
If empty, the director won't consider to spawn a melee in this place. If you want the director to consider spawning one, use one or multiple names listed below, like in the weapon_melee_spawn entity
  • golfclub
  • fireaxe
  • frying_pan
  • machete
  • baseball_bat
  • crowbar
  • cricket_bat
  • tonfa
  • katana
  • electric_guitar
  • Any – director will place any available melee weapon

You may also list multiple specific melee weapons separated by a comma, and the director will select from among that subset of weapons:

crowbar,fireaxe,machete
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

  • 1 : Enable Physics on spawned item
  • 2 : Spawned Item Must Exist
  • 8 : Infinite Items

Inputs

Outputs