Logic script: Difference between revisions

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[[File:Logic_script.png|left]] {{base point|logic_script|since=Left 4 Dead 2}}
[[File:Logic_script.png|left]] {{base point|logic_script|since=Left 4 Dead 2}}It is a container for [[VScript]]s. In Left 4 Dead 2, for example, this entity is used extensively for the logic in "carnival games" found in the Dark Carnival campaign, such as ''Peanut Gallery'', ''Strongman Contest'', ''Whack-a-Stach'', etc. <div style="clear:left"></div>
 
 
 
 
==Entity description==
It is a container for [[VScript]]s. In Left 4 Dead 2, for example, this entity is used extensively for the logic in "carnival games" found in the Dark Carnival campaign, such as ''Peanut Gallery'', ''Strongman Contest'', ''Whack-a-Stach'', etc. <div style="clear:left"></div>


==KeyValues==
==KeyValues==

Revision as of 12:01, 28 June 2011

Logic script.png

Template:Base pointIt is a container for VScripts. In Left 4 Dead 2, for example, this entity is used extensively for the logic in "carnival games" found in the Dark Carnival campaign, such as Peanut Gallery, Strongman Contest, Whack-a-Stach, etc.

KeyValues

EntityGroup[0] ([todo internal name (i)]) to EntityGroup[15] <targetname>
Entities to add in the EntityGroup array for the script.
Note.pngNote:The array can be extended beyond 16 entities. Simply add additional Group## keys with SmartEdit turned off.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Note.pngNote:logic_script in L4D2 is missing KeyValues for Entity Scripts and Script think function. These additional keys can to be added to the entity with SmartEdit turned off as vscripts <string> and thinkfunction <string>, respectively.

Inputs

Outputs

See also

External links