Logic script: Difference between revisions

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m (→‎KeyValues: Restored note about missing keyvalues while minimizing specialization. Thanks, Barracuda!)
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==External links==
==External links==
* [http://forums.steampowered.com/forums/showthread.php?t=1238461 It's the vscript'ing documentation FAQ! (Steam Forums)]
* [http://forums.steampowered.com/forums/showthread.php?t=1238461 It's the vscript'ing documentation FAQ! (Steam Forums)]
* [http://www.leeland.net/l4d2-scripting.html Scripting for Left 4 Dead 2 (Leeland.net)]
* [http://www.leeland.net/l4d2-scripting.html Scripting for Left 4 Dead 2 (Leeland.net)] - Example uses of logic_script

Revision as of 13:29, 10 June 2011

Squirrel Template:Base point multi

Entity description

A container for scripts. In Left 4 Dead 2, for example, this entity is used extensively for the logic in "carnival games" found in the Dark Carnival campaign, such as Peanut Gallery, Strongman Contest, Whack-a-Stach, etc.

KeyValues

EntityGroup[0] ([todo internal name (i)]) to EntityGroup[15] <targetname>
Entities to add in the EntityGroup array for the script.
Note.pngNote:The array can be extended beyond 16 entities. Simply add additional Group## keys with SmartEdit turned off.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Note.pngNote:logic_script in L4D2 is missing KeyValues for Entity Scripts and Script think function. These additional keys can to be added to the entity with SmartEdit turned off as vscripts <string> and thinkfunction <string>, respectively.

Inputs

Outputs

See also

External links