Logic script: Difference between revisions
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Note:The array can be extended beyond 16 entities. Simply add additional Group## keys with SmartEdit turned off.
(Cleaned up and made it less L4D2 specialized) |
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==KeyValues== | ==KeyValues== | ||
{{KV|EntityGroup[0]|to=EntityGroup[15]|target_destination|Entities to add in the EntityGroup array for the script.}} | {{KV|EntityGroup[0]|to=EntityGroup[15]|target_destination|Entities to add in the EntityGroup array for the script.}} | ||
{{Note|The array can be extended beyond 16 entities. Simply add additional | {{Note|The array can be extended beyond 16 entities. Simply add additional Group## keys with SmartEdit turned off.}} | ||
{{KV Targetname}} | {{KV Targetname}} | ||
Revision as of 01:40, 10 June 2011
Entity description
A container for scripts. In Left 4 Dead 2, for example, this entity is used extensively for the logic in "carnival games" found in the Dark Carnival campaign, such as Peanut Gallery, Strongman Contest, Whack-a-Stach, etc.
KeyValues
- EntityGroup[0] ([todo internal name (i)]) to EntityGroup[15] <targetname>
- Entities to add in the EntityGroup array for the script.

- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities