Instance: Difference between revisions

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|-
|-
| [[Image:Io11.png]] || <Output> || <Instance> || instance:<entity>;<input> || <none> || 0.00 || No
| [[Image:Io11.png]] || <Output> || <Instance> || instance:<entity>;<input> || <none> || 0.00 || No
|}
Or, alternatively, you can do this:
::{| class=standard-table
!  || My Output || Target Entity || Target Input || Parameter || Delay || Only Once
|-
| [[Image:Io11.png]] || <Output> || <Instance>-<entity> || <input> || <none> || 0.00 || No
|}
|}



Revision as of 07:17, 14 May 2011

Stub

This article or section is a stub. You can help by expanding it.

An instance is a map (.vmf) file referenced inside another map through a func_instance, possibly aided by a func_instance_parms and/or func_instance_io_proxy.

Note.pngNote:While working inside Hammer for all Source games, instances are currently only supported by the map compilers for Left 4 Dead 2, Alien Swarm and Portal 2, and will therefore not work for any other games.

Instances are helpful in many ways:

  • They provide a more dynamic alternative to prefabs, as any changes to the instanced map will be reflected in all instances of it.
  • They provide an alternative to visgroups, as they can be used to divide a large, unwieldy map into several smaller, manageable ones (that can even be worked on by multiple authors simultaneously).
  • They provide a simple way to edit portions of a map that needs to be at a non-orthogonal angle. (Build the map on-grid inside a separate map, and then instance it into another map through a func_instance rotated at the correct angle.
  • They provide a way for maps to work on multiple platforms, such as Left 4 Dead and Left 4 Dead 2 versions of the same map.

How to

In portal 2 to give input to an entity within a instance use this:

My Output Target Entity Target Input Parameter Delay Only Once
Io11.png <Output> <Instance> instance:<entity>;<input> <none> 0.00 No

Or, alternatively, you can do this:

My Output Target Entity Target Input Parameter Delay Only Once
Io11.png <Output> <Instance>-<entity> <input> <none> 0.00 No

Manifests

[Todo]

Also see