Prop monster box: Difference between revisions
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Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
(Created page with '{{portal2 point|prop_moster_box}} {{screenshot}} A "franken box", the result of welding together two turrets and one weighted storage cube. While it …') |
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A " | ==Entity description== | ||
A "Frankenturret", the result of welding together two [[npc_portal_turret_floor|turrets]] and one weighted storage cube. While it can't attack, it can still move on its own under certain conditions. | |||
{{ | ==Keyvalues== | ||
{{KV BasePropPhysics}} | |||
{{KV RenderFields}} | |||
{{KV|Box switch speed|integer}} | |||
{{KV|Disable Shadow Depth|boolean}} | |||
{{KV|No Cache for Shadow Depth|boolean}} | |||
{{KV|Start As Box|boolean}} | |||
==Flags== | |||
{{Fl BasePropPhysics}} | |||
==Inputs== | |||
{{I BasePropPhysics}} | |||
{{I RenderFields}} | |||
==Outputs== | |||
{{O BasePropPhysics}} | |||
{{O RenderFields}} | |||
{{IO|OnFizzled|Fires when fizzled.}} |
Revision as of 01:55, 5 May 2011

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Entity description
A "Frankenturret", the result of welding together two turrets and one weighted storage cube. While it can't attack, it can still move on its own under certain conditions.
Keyvalues

RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
Flags

Inputs

RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
- Color <color255 >
- Sets an RGB color for the entity.
Outputs

- OnFizzled
- Fires when fizzled.