Prop monster box: Difference between revisions

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(Created page with '{{portal2 point|prop_moster_box}} {{screenshot}} A "franken box", the result of welding together two turrets and one weighted storage cube. While it …')
 
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A "franken box", the result of welding together two [[npc_portal_turret_floor|turrets]] and one weighted storage cube. While it can't attack, it can still move on its own.
==Entity description==
A "Frankenturret", the result of welding together two [[npc_portal_turret_floor|turrets]] and one weighted storage cube. While it can't attack, it can still move on its own under certain conditions.


{{stub}}
==Keyvalues==
{{KV BasePropPhysics}}
{{KV RenderFields}}
{{KV|Box switch speed|integer}}
{{KV|Disable Shadow Depth|boolean}}
{{KV|No Cache for Shadow Depth|boolean}}
{{KV|Start As Box|boolean}}
 
==Flags==
{{Fl BasePropPhysics}}
 
==Inputs==
{{I BasePropPhysics}}
{{I RenderFields}}
 
==Outputs==
{{O BasePropPhysics}}
{{O RenderFields}}
{{IO|OnFizzled|Fires when fizzled.}}

Revision as of 01:55, 5 May 2011

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Entity description

A "Frankenturret", the result of welding together two turrets and one weighted storage cube. While it can't attack, it can still move on its own under certain conditions.

Keyvalues

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RenderFields:


Render Mode (rendermode) <byte choices>
Set a non-standard rendering mode on this entity.
Render Modes
  • 0: Normal
  • 1: Color
  • 2: Texture
  • 3: Glow
  • 4: Solid/Alphatest Obsolete
  • 5: Additive
  • 6: Removed, does nothing Obsolete
  • 7: Additive Fractional Frame
  • 8: Alpha Add
  • 9: World Space Glow
  • 10: Don't Render
Render FX (renderfx) <byte choices>
Various somewhat legacy alpha effects. See render effects.
Render Amount / Transparency (renderamt) <byte>
Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
Render Color (R G B) (rendercolor) <color255>
Color tint.
Box switch speed ([todo internal name (i)]) <integer>
Disable Shadow Depth ([todo internal name (i)]) <boolean>
No Cache for Shadow Depth ([todo internal name (i)]) <boolean>
Start As Box ([todo internal name (i)]) <boolean>

Flags

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Inputs

Note.pngNote:Page left for viewable history, content moved to prop_physics

RenderFields:

Alpha <integer 0–255>
Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its rendermode set to a number other than 0.
Color <color255RedirectInput/color32>
Sets an RGB color for the entity.

Outputs

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Template:O RenderFields

OnFizzled
Fires when fizzled.