Weapon annabelle: Difference between revisions

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{{hl2 point|weapon_annabelle}} is [[Father Grigori]]'s personal rifle. It is not intended for player use and gives console errors. Before pickup, Annabelle follows all physics rules as if it were a [[prop_physics]].
{{hl2 point|weapon_annabelle}} is [[Father Grigori]]'s personal rifle. It is not intended for player use and gives console errors. Before pickup, Annabelle follows all physics rules as if it were a [[prop_physics]].


When wielded by the player, this uses the viewmodel of the normal [[weapon_shotgun|shotgun]] (Although their is a mod to give the Annabelle a "Proper" Viewmodel.) However the behavior of the weapon is not uniform with that of the regular shotgun - only two shells are loaded into the gun at a time, and the ammo is limited as well. Lastly, the cooldown is much longer for this weapon.
When wielded by the player, this uses the viewmodel of the normal [[weapon_shotgun|shotgun]] (Although there is a mod to give the Annabelle both a "Proper" Viewmodel and the correct sounds).
However the behavior of the weapon is not uniform with that of the regular shotgun - only two shells are loaded into the gun at a time, and the ammo is limited as well. Lastly, the cooldown is much longer for this weapon.


This weapon shares ammunition with the .357 Magnum.
This weapon shares ammunition with the .357 Magnum.

Revision as of 13:04, 11 March 2011

Annabelle

Template:Hl2 point is Father Grigori's personal rifle. It is not intended for player use and gives console errors. Before pickup, Annabelle follows all physics rules as if it were a prop_physics.

When wielded by the player, this uses the viewmodel of the normal shotgun (Although there is a mod to give the Annabelle both a "Proper" Viewmodel and the correct sounds). However the behavior of the weapon is not uniform with that of the regular shotgun - only two shells are loaded into the gun at a time, and the ammo is limited as well. Lastly, the cooldown is much longer for this weapon.

This weapon shares ammunition with the .357 Magnum.

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.