VMEX: Difference between revisions

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(Cleaned up some stuff which is on the website now)
m (Notifying users that decompiled maps may not be 100% accurate.)
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'''Valve Map Extractor''' ('''VMEX''') is a decompiler for [[Source]] engine maps. It converts [[BSP]] format files back into [[VMF]] format maps that can be loaded into [[Hammer]]. Since version 0.98g it supports all of Valve's games up to Left 4 Dead.
'''Valve Map Extractor''' ('''VMEX''') is a decompiler for [[Source]] engine maps. It converts [[BSP]] format files back into [[VMF]] format maps that can be loaded into [[Hammer]]. Since version 0.98g it supports all of Valve's games up to Left 4 Dead.
{{warning|Decompiling maps with VMEX may not always result in 100% accurate builds. Some differences (keyvalues, materials, etc) may not be an exact match as the original map.}}


=== The Ship ===
=== The Ship ===

Revision as of 17:51, 10 February 2011

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Valve Map Extractor (VMEX) is a decompiler for Source engine maps. It converts BSP format files back into VMF format maps that can be loaded into Hammer. Since version 0.98g it supports all of Valve's games up to Left 4 Dead.

Warning.pngWarning:Decompiling maps with VMEX may not always result in 100% accurate builds. Some differences (keyvalues, materials, etc) may not be an exact match as the original map.

The Ship

To decompile maps for The Ship, download the modified version: VMEX (v0.98e) here.

Left 4 Dead

A modified version of vmex was created for decompiling Left 4 Dead maps by TerabyteDragon with permission by the original author. This modification resolves an issue with static props (specifically how large the entries are in the BSP file). This version can be downloaded from the link below. Note: This version of vmex is NOT guaranteed to work with maps from any other game.

Left 4 Dead 2

A pre-processor to modify Left 4 Dead 2 BSPs to be decompilable by VMEX written by Omnicoder can be downloaded below.

BSPSource (formerly VMEX Mod)

BSPSource is a VMEX 0.98g derivate by Barracuda that has been created to continue development for the original, abandoned project to support newer Source engine maps and fix some bugs. See the project's website below for more information and downloads.

See also