$parallaxmap: Difference between revisions
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Warning:Parallax maps are disabled in every Valve game except for
, although it will appear unlit.
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'''The $parallaxmap [[VMT]] parameter specifies the [[VTF]] texture to use for the 'sub-vertex modeling' or parallaxmap of the material surface.''' | '''The $parallaxmap [[VMT]] parameter specifies the [[VTF]] texture to use for the 'sub-vertex modeling' or parallaxmap of the material surface.''' | ||
=== | {{warning|Parallax maps are disabled in every Valve game except for {{csgo}}, although it will appear [[Fullbright|unlit]].}} | ||
"$parallaxmap" | === VMT Syntax === | ||
"$parallaxmap" <texture path> | |||
"$parallaxmapscale" <float> // Scales the $parallaxmap Y value by this amount | |||
== See Also == | |||
* [[Parallax mapping]] | |||
"$parallaxmapscale" float | |||
* | |||
[[Category:List of Shader Parameters|P]] | [[Category:List of Shader Parameters|P]] | ||
Revision as of 16:43, 29 November 2018
The $parallaxmap VMT parameter specifies the VTF texture to use for the 'sub-vertex modeling' or parallaxmap of the material surface.


VMT Syntax
"$parallaxmap" <texture path> "$parallaxmapscale" <float> // Scales the $parallaxmap Y value by this amount