Team Fortress 2 Sky List: Difference between revisions
Jump to navigation
Jump to search
(Added Hightower and Thundermountain) |
No edit summary |
||
Line 186: | Line 186: | ||
| {{vec4|201|209|220|20}} | | {{vec4|201|209|220|20}} | ||
| {{vec4|90|69|101|15}} | | {{vec4|90|69|101|15}} | ||
| {{vec4| | | {{vec4|-1|-1|-1|1}} | ||
| {{vec4| | | {{vec4|-1|-1|-1|1}} | ||
|- | |- | ||
!colspan="7"| sky_harvest_01 <br /> [[Image:Sky_harvest_01.JPG]] | !colspan="7"| sky_harvest_01 <br /> [[Image:Sky_harvest_01.JPG]] | ||
Line 196: | Line 196: | ||
| {{vec4|238|218|181|250}} | | {{vec4|238|218|181|250}} | ||
| {{vec4|224|188|122|250}} | | {{vec4|224|188|122|250}} | ||
| {{vec4| | | {{vec4|-1|-1|-1|1}} | ||
| {{vec4| | | {{vec4|-1|-1|-1|1}} | ||
|- | |- | ||
!colspan="7"| sky_harvest_night_01 <br /> [[Image:Sky_harvest_night_01.JPG]] | !colspan="7"| sky_harvest_night_01 <br /> [[Image:Sky_harvest_night_01.JPG]] | ||
Line 206: | Line 206: | ||
| {{vec4|133|101|159|275}} | | {{vec4|133|101|159|275}} | ||
| {{vec4|114|100|151|57}} | | {{vec4|114|100|151|57}} | ||
| {{vec4| | | {{vec4|-1|-1|-1|1}} | ||
| {{vec4| | | {{vec4|-1|-1|-1|1}} | ||
|- | |- | ||
!colspan="7"| sky_upward <br /> [[Image:sky_upward.jpg]] | !colspan="7"| sky_upward <br /> [[Image:sky_upward.jpg]] | ||
Line 226: | Line 226: | ||
| {{vec4|253|243|208|50}} | | {{vec4|253|243|208|50}} | ||
| {{vec4|188|174|210|500}} | | {{vec4|188|174|210|500}} | ||
| {{vec4|-1|-1|-1|1}} | |||
| {{vec4|-1|-1|-1|1}} | |||
|- | |||
!colspan="7"| sky_halloween <br /> [[Image:Sky_halloween.jpg]] | |||
|- | |||
| cp_manor_event<br /> | |||
| {{vec3|0|105|0}} | |||
| -30 | |||
| {{vec4|149|164|181|190}} | |||
| {{vec4|79|94|128|90}} | |||
| {{vec4|-1|-1|-1|1}} | | {{vec4|-1|-1|-1|1}} | ||
| {{vec4|-1|-1|-1|1}} | | {{vec4|-1|-1|-1|1}} |
Revision as of 07:33, 28 October 2010
These skyboxes are available to Team Fortress 2 and mods utilizing its content. These skies are HDR capable.
Environment articles: | |
---|---|
Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |