Weapon pipe bomb spawn: Difference between revisions

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{{note|The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.}}
{{l4d series point|weapon_pipe_bomb_spawn}} It is a possible spawnpoint for pipe bombs.
 
{{stub}}
== Entity Description ==
A possible spawn point for pipe bombs in Left 4 Dead.
 
== Keyvalues ==
== Keyvalues ==
{{kv weapon l4d}}
{{kv weapon l4d}}
{{note|Ammo is usually unspecified for pipe bombs.}}
{{note|Ammo is usually unspecified for pipe bombs.}}
 
== Inputs ==
== Outputs ==
== Flags ==
== Flags ==
* Allow Physics (Means when it spawns it's no longer 'static'. You can knock it around.)
{{fl weapon l4d}}
* Must Exist    (It will spawn there not matter what dispiste the (Info_map_parameters?).
== See also ==
 
== External links ==
[[Category:Left 4 Dead Entities]]

Revision as of 19:33, 6 March 2011

Template:L4d series point It is a possible spawnpoint for pipe bombs.

Stub

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Keyvalues

Template:Kv weapon l4d

Note.pngNote:Ammo is usually unspecified for pipe bombs.

Inputs

Outputs

Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)
Absorb any dropped weapon type : [4] (only in Left 4 Dead 2)
Don't cluster with similar items : [131072] (only in Left 4 Dead)

See also

External links