Mod wizard complete: Difference between revisions
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*The [[:Category:Source SDK FAQ|Source SDK FAQ]] | *The [[:Category:Source SDK FAQ|Source SDK FAQ]] | ||
*The [http://forums.steampowered.com/forums/forumdisplay.php?f=191 Steam User Forums] | *The [http://forums.steampowered.com/forums/forumdisplay.php?f=191 Steam User Forums] | ||
*The [http://list.valvesoftware.com/mailman/listinfo/hlcoders hlcoders mailing list] (for programmers) | *The [http://list.valvesoftware.com/mailman/listinfo/hlcoders hlcoders mailing list] (for programmers) | ||
*The [http://www.noesisinteractive.com Noesis Interactive 'Mod Your World' tutorial series] (various aspects of Source modding) | *The [http://www.noesisinteractive.com Noesis Interactive 'Mod Your World' tutorial series] (various aspects of Source modding) |
Revision as of 07:09, 18 March 2009
You have successfully completed the mod wizard! The folder you chose to install to now has several sub-folders beneath it:
- mapsrc\
- For your uncompiled VMF map files.
- materialsrc\
- For your uncompiled materials.
- modelsrc\
- For your uncompiled models.
- src\
- All of the SDK's C++ source code. (The project files inside are configured specifically for the game you selected in the mod wizard, however.)
Additionally, a folder with your mod's name has been created in <Steam>\steamapps\sourcemods\
. This is from where files compiled from the folders will be loaded, and the only folder people playing your mod need.
What now?
There are many areas in modding. For a complete overview, visit the main SDK Docs page. Here are some highlights for beginners:
- General advice
- From Valve
- From other modders
- Programming
- Choosing a compiler
- My First Mod (if you chose the Half-Life 2 SP or MP source code)
- Your First Entity
- Setting up source control
- Mapping
- Your First Map
- Hammer documentation
- Modeling & Animation
- XSI Mod Tool
- Exporting a model
- Model Creation Overview
- Art & Sound
- Material Creation
- Soundscripts
- Choreography
- Choreography creation
Getting help
Help is available from:
- The Source SDK FAQ
- The Steam User Forums
- The hlcoders mailing list (for programmers)
- The Noesis Interactive 'Mod Your World' tutorial series (various aspects of Source modding)
- The discussion page for each article - like this one's
- If you still can't find what you need here, give the Modding Sites section a look.
Good luck!