Level Transitions: Difference between revisions

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== Why change levels? ==
== Why change levels? ==
The Source, while expansive, still has limits as to the the amount data that can be processed.  Breaking up levels also helps split up the work load and compile times during the design process.
The Source, while expansive, still has limits as to the the amount data that can be processed.  Breaking up levels also helps split up the work load and compile times during the design process.
== Types of level transitions ==


=== One way transitions ===
=== One way transitions ===
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=== Two way transitions ===
=== Two way transitions ===
Unlike the one way transition described above, a two way level transition allows a player to travel back and forth between two separate maps.
Unlike the one way transition described above, a two way level transition allows a player to travel back and forth between two connected maps.


== Creating a seamless transition ==
== Creating a seamless transition ==

Revision as of 21:40, 11 February 2009

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Level transitions allow you transfer the player from one map to another, essentially making two separate levels seem like one larger map.

Why change levels?

The Source, while expansive, still has limits as to the the amount data that can be processed. Breaking up levels also helps split up the work load and compile times during the design process.

Types of level transitions

One way transitions

One way transitions prevent the player from traveling back to previously explored areas after being completed.

Two way transitions

Unlike the one way transition described above, a two way level transition allows a player to travel back and forth between two connected maps.

Creating a seamless transition

To create a seamless transition, parts of one level are typically included in the next level being loaded. The exception being "teleportation" style transitions, where the players are transported into an entirely new world or environment.

See Also

External Links