Math colorblend: Difference between revisions
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== Outputs == | == Outputs == | ||
* {{ | * {{O Targetname}} | ||
* '''OutColor''' <[[color255]]> Fired when the InValue input is received, with the remapped RGB color as the parameter. | * '''OutColor''' <[[color255]]> Fired when the InValue input is received, with the remapped RGB color as the parameter. |
Revision as of 20:08, 19 January 2009
Entity description
Used to create a blend between two colors for controlling the color of another entity.
- The following entities can accept color255 inputs: env_sun, env_lightglow, env_beam, env_fog_controller, env_sprite, light_dynamic, shadow_control, as well as any entity which uses rendercolor.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- inmin
- <integer> Input values below this value will be ignored.
- inmax
- <integer> Input values above this value will be ignored.
- colormin
- <color255> When the input value is equal to 'Minimum Valid Input Value', this is the output RGB color.
- colormax
- <color255> When the input value is equal to 'Maximum Valid Input Value', this is the output RGB color.
Flags
- 1: Ignore out-of-range input values
Inputs
- InValue <float> Input value and fire the output with the remapped value.
Outputs
- OutColor <color255> Fired when the InValue input is received, with the remapped RGB color as the parameter.