Info player start: Difference between revisions
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Note:While normally a problem, any number of
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[[File:info_player_start.png|right|link=]] | |||
{{base point|info_player_start}} It indicates the position and facing direction at which the player will spawn. | |||
* In Single Player games: {{map_properties}} | * In Single Player games: {{map_properties}} | ||
* To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object. | * To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object. | ||
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{{note|While normally a problem, any number of <code>info_player_start</code> entities can be placed in a map when working in cordoned areas (see [[Hammer Cordon Usage#Localized starting points|Localized starting points]] for more information).}} | {{note|While normally a problem, any number of <code>info_player_start</code> entities can be placed in a map when working in cordoned areas (see [[Hammer Cordon Usage#Localized starting points|Localized starting points]] for more information).}} | ||
{{clr}} | {{clr}} | ||
== Keyvalues == | == Keyvalues == | ||
{{KV Angles}} | |||
== Flags == | == Flags == | ||
* Master (Has priority if multiple <code>info_player_start</code> entities exist) | * Master (Has priority if multiple <code>info_player_start</code> entities exist) | ||
== See also == | |||
* [[game_player_equip]] | |||
* HL2DM : [[info_player_combine]], [[info_player_rebel]], [[info_player_deathmatch]] | |||
* CSS : [[info_player_counterterrorist]], [[info_player_terrorist]] | |||
* DOD : [[info_player_allies]], [[info_player_axis]] | |||
* TF2 : [[info_player_teamspawn]] |
Revision as of 09:15, 26 July 2011

Template:Base point It indicates the position and facing direction at which the player will spawn.
- In Single Player games: Template:Map properties
- To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object.
- In Counter-Strike: Source, this entity represents the initial origin for a player that has just joined the game.
- If there isn't at least one spawn entity, most mods will usually spawn the player at 0, 0, 0.

info_player_start
entities can be placed in a map when working in cordoned areas (see Localized starting points for more information).Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Master (Has priority if multiple
info_player_start
entities exist)