Info player start: Difference between revisions

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m (Robot: fixing template case.)
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{{wrongtitle|title=info_player_start}}
[[File:info_player_start.png|right|link=]]
{{base_point}}


== Entity description ==
{{base point|info_player_start}} It indicates the position and facing direction at which the player will spawn.
[[Image:{{PAGENAME}}.png|right]]
* This entity indicates the position and facing direction at which the player will spawn.
* In Single Player games: {{map_properties}}  
* In Single Player games: {{map_properties}}  
* To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object.
* To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object.
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{{note|While normally a problem, any number of <code>info_player_start</code> entities can be placed in a map when working in cordoned areas (see [[Hammer Cordon Usage#Localized starting points|Localized starting points]] for more information).}}
{{note|While normally a problem, any number of <code>info_player_start</code> entities can be placed in a map when working in cordoned areas (see [[Hammer Cordon Usage#Localized starting points|Localized starting points]] for more information).}}


* See also [[game_player_equip]]
* HL2DM : [[info_player_combine]], [[info_player_rebel]], [[info_player_deathmatch]]
* CSS : [[info_player_counterterrorist]], [[info_player_terrorist]]
* DOD : [[info_player_allies]], [[info_player_axis]]
* TF2 : [[info_player_teamspawn]]
{{clr}}
{{clr}}


== Keyvalues ==
== Keyvalues ==
* {{KV Angles}}
{{KV Angles}}


== Flags ==
== Flags ==
* Master (Has priority if multiple <code>info_player_start</code> entities exist)
* Master (Has priority if multiple <code>info_player_start</code> entities exist)
== See also ==
* [[game_player_equip]]
* HL2DM : [[info_player_combine]], [[info_player_rebel]], [[info_player_deathmatch]]
* CSS : [[info_player_counterterrorist]], [[info_player_terrorist]]
* DOD : [[info_player_allies]], [[info_player_axis]]
* TF2 : [[info_player_teamspawn]]

Revision as of 09:15, 26 July 2011

Info player start.png

Template:Base point It indicates the position and facing direction at which the player will spawn.

  • In Single Player games: Template:Map properties
  • To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object.
  • In Counter-Strike: Source, this entity represents the initial origin for a player that has just joined the game.
  • If there isn't at least one spawn entity, most mods will usually spawn the player at 0, 0, 0.
Note.pngNote:While normally a problem, any number of info_player_start entities can be placed in a map when working in cordoned areas (see Localized starting points for more information).

Keyvalues

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

  • Master (Has priority if multiple info_player_start entities exist)

See also