Info observer point: Difference between revisions
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== Availability == | == Availability == | ||
This point-based [[entity]] is exclusive to Team Fortress 2. | This point-based [[entity]] is exclusive to Team Fortress 2. | ||
== Notes == | |||
* associated_team_entity(target_destination) : "Associated Team Entity" | |||
** An entity associated with this point that can be owned by a team (such as a flag or control point). Players will only be able to use this observer point if their team owns the associated team entity. | |||
* defaultwelcome(choices) : "Welcome Point" : 0 : | |||
** This marks this point as a welcome point. Players use this when connectig to servers the first time. | |||
*** 0 : "No" | |||
*** 1 : "Yes" | |||
*fov(float) : "FOV" : 0 | |||
[[Category:Team Fortress 2 Entities]] | [[Category:Team Fortress 2 Entities]] |
Revision as of 15:59, 16 April 2009
Entity Description
Marks a camera location for Team Fortress 2 players.
Availability
This point-based entity is exclusive to Team Fortress 2.
Notes
- associated_team_entity(target_destination) : "Associated Team Entity"
- An entity associated with this point that can be owned by a team (such as a flag or control point). Players will only be able to use this observer point if their team owns the associated team entity.
- defaultwelcome(choices) : "Welcome Point" : 0 :
- This marks this point as a welcome point. Players use this when connectig to servers the first time.
- 0 : "No"
- 1 : "Yes"
- This marks this point as a welcome point. Players use this when connectig to servers the first time.
- fov(float) : "FOV" : 0